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All Things Albion
Hantaman Siku

Hantaman SikuActive

SHOULDERTACKLE

Melesat ke arah posisi target, melemparkan semua musuh dalam radius 4m dari posisi target di udara selama 1s (mengabaikan Resistansi Kontrol Kerumunan) pada saat benturan.

Stats

Cooldown20 s
Cast timeInstant
Range10 m
TargetGround

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $SHOULDERTACKLE_KNOCKBACK.knockback[0].effectarearadius 4 4m
{1} $SHOULDERTACKLE_KNOCKBACK.knockback[0].duration 1 1s

Ability definition

{
 "@uniquename": "SHOULDERTACKLE",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "20",
 "@energyusage": "0",
 "@castrange": "10",
 "@uitype": "damage",
 "@category": "instant",
 "@usableincombat": "true",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@hideMainhandDuringAnim": "true",
 "@hideOffhandDuringAnim": "true",
 "@controllerpreferredtarget": "enemy",
 "@controllerpreferredcastdirection": "targetthenlookdirection",
 "@controllerselfcastable": "true",
 "nop": {
  "@target": "self",
  "@effectarearadius": "5",
  "@showarearadius": "true"
 },
 "dash": {
  "@movespeed": "35",
  "@scaleAnim": "true",
  "@animID": "elbowtackle",
  "@endeffect": "SHOULDERTACKLE_KNOCKBACK",
  "@standtime": "0.3",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities