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All Things Albion
Shockwave

ShockwaveActive

SHOCKWAVE_PUNCH

Combine up to two abilities. The combo resets after 2.5s.

1st Shockwave:
Shoot a Shockwave in the targeted direction, piercing through all enemies.
Deals 424 magical damage to all enemies hit.
Hitting at least one enemy enables the next combo ability.

2nd Rushdown:
Dash to the first enemy hit by the Shockwave.

Stats

Energy cost15
Cooldown3.5 s
Cast timeInstant
Range13 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Brawler GlovesElder's Battle BracersElder's Spiked GauntletsElder's Ursine MaulersElder's Hellfire HandsElder's Ravenstrike CestusElder's Fists of AvalonElder's Forcepulse Bracers

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $SHOCKWAVE_AREA_MARK.multispell[0].timewindow 2.5 2.5s
{1} $SHOCKWAVE_AREA_HIT.directattributechange[0].change -117 ×3.626 424
{2} $ENIGMA_BLADE_BLINK_UNLOCK.multispell[0].timewindow 4 4s

Ability definition

{
 "@uniquename": "SHOCKWAVE_PUNCH",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.5",
 "@disruptionfactor": "0",
 "@recastdelay": "3.5",
 "@energyusage": "4",
 "@castrange": "13",
 "@uitype": "damage",
 "@category": "instant",
 "@unlockedtoequip": "false",
 "@adjustgroundtargettorange": "true",
 "@showrange": "true",
 "@descriptionlocatag": "@SPELLS_SHOCKWAVE_PUNCH_TEST_DESC",
 "@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "statblock": {
   "locareference": [
    {
     "@tag": "$$SHOCKWAVE_PUNCH.energyusage$"
    },
    {
     "@tag": "$$SHOCKWAVE_PUNCH2.energyusage$"
    },
    {
     "@tag": "$$SHOCKWAVE_PUNCH.castingtime$"
    },
    {
     "@tag": "$$SHOCKWAVE_PUNCH2.castingtime$"
    },
    {
     "@tag": "$$SHOCKWAVE_PUNCH.castrange$"
    },
    {
     "@tag": "$$SHOCKWAVE_PUNCH2.castrange$"
    },
    {
     "@tag": "$$SHOCKWAVE_AREA_MARK.multispell[0].timeoutcooldown$"
    },
    {
     "@tag": "$$SHOCKWAVE_PUNCH2.recastdelay$"
    }
   ]
  }
 },
 "nop": [
  {
   "@target": "enemy",
   "@skillshotindicatormin": "14",
   "@skillshotindicatormax": "14"
  },
  {
   "@target": "self"
  }
 ],
 "spelleffectarea": [
  {
   "@target": "enemy",
   "@time": "0.41",
   "@effect": "SHOCKWAVE_AREA_HIT",
   "@visible": "false",
   "@position": "atcaster",
   "@rotation": "castdirection",
   "@applyeffectonlyoncepertarget": "true",
   "@removeonleave": "false",
   "area": {
    "shape": {
     "node": {
      "@distance": "A 0:0.5; 0.3:12.5",
      "circle": {
       "@radius": "1.75"
      }
     }
    }
   }
  },
  {
   "@target": "enemy",
   "@time": "0.41",
   "@effect": "SHOCKWAVE_AREA_MARK",
   "@visible": "false",
   "@position": "atcaster",
   "@rotation": "castdirection",
   "@applyeffectonlyoncepertarget": "true",
   "@removeonleave": "false",
   "@maxeffectareatargets": "1",
   "@deletewhenmaxtargetshit": "true",
   "area": {
    "shape": {
     "node": {
      "@distance": "A 0:0.5; 0.3:12.5",
      "circle": {
       "@radius": "1.75"
      }
     }
    }
   }
  }
 ]
}

Abilities