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All Things Albion
Gelombang Kejut

Gelombang KejutActive

SHOCKWAVE_PUNCH

Menggabungkan hingga dua kemampuan. Kombo direset setelah 2.5s.

Gelombang Kejut Ke-1:
Menembakkan Gelombang Kejut ke arah yang ditargetkan, menembus semua musuh.
Memberikan 424 damage sihir pada semua musuh yang terkena hit.
Mengenai setidaknya satu musuh akan memungkinkan kemampuan kombo berikutnya.

Tergesa-gesa Ke-2:
Melesat ke musuh pertama yang terkena Gelombang Kejut.

Stats

Energy cost15
Cooldown3.5 s
Cast timeInstant
Range13 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Sarung Tangan Penengkar TetuaBracer Tempur TetuaGauntlet Berduri TetuaPetinju Ursine TetuaTangan Apineraka TetuaRavenstrike Cestus TetuaTinju Avalon TetuaBracer Denyut Kekuatan Tetua

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $SHOCKWAVE_AREA_MARK.multispell[0].timewindow 2.5 2.5s
{1} $SHOCKWAVE_AREA_HIT.directattributechange[0].change -117 ×3.626 424
{2} $ENIGMA_BLADE_BLINK_UNLOCK.multispell[0].timewindow 4 4s

Ability definition

{
 "@uniquename": "SHOCKWAVE_PUNCH",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.5",
 "@disruptionfactor": "0",
 "@recastdelay": "3.5",
 "@energyusage": "4",
 "@castrange": "13",
 "@uitype": "damage",
 "@category": "instant",
 "@unlockedtoequip": "false",
 "@adjustgroundtargettorange": "true",
 "@showrange": "true",
 "@descriptionlocatag": "@SPELLS_SHOCKWAVE_PUNCH_TEST_DESC",
 "@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "statblock": {
   "locareference": [
    {
     "@tag": "$$SHOCKWAVE_PUNCH.energyusage$"
    },
    {
     "@tag": "$$SHOCKWAVE_PUNCH2.energyusage$"
    },
    {
     "@tag": "$$SHOCKWAVE_PUNCH.castingtime$"
    },
    {
     "@tag": "$$SHOCKWAVE_PUNCH2.castingtime$"
    },
    {
     "@tag": "$$SHOCKWAVE_PUNCH.castrange$"
    },
    {
     "@tag": "$$SHOCKWAVE_PUNCH2.castrange$"
    },
    {
     "@tag": "$$SHOCKWAVE_AREA_MARK.multispell[0].timeoutcooldown$"
    },
    {
     "@tag": "$$SHOCKWAVE_PUNCH2.recastdelay$"
    }
   ]
  }
 },
 "nop": [
  {
   "@target": "enemy",
   "@skillshotindicatormin": "14",
   "@skillshotindicatormax": "14"
  },
  {
   "@target": "self"
  }
 ],
 "spelleffectarea": [
  {
   "@target": "enemy",
   "@time": "0.41",
   "@effect": "SHOCKWAVE_AREA_HIT",
   "@visible": "false",
   "@position": "atcaster",
   "@rotation": "castdirection",
   "@applyeffectonlyoncepertarget": "true",
   "@removeonleave": "false",
   "area": {
    "shape": {
     "node": {
      "@distance": "A 0:0.5; 0.3:12.5",
      "circle": {
       "@radius": "1.75"
      }
     }
    }
   }
  },
  {
   "@target": "enemy",
   "@time": "0.41",
   "@effect": "SHOCKWAVE_AREA_MARK",
   "@visible": "false",
   "@position": "atcaster",
   "@rotation": "castdirection",
   "@applyeffectonlyoncepertarget": "true",
   "@removeonleave": "false",
   "@maxeffectareatargets": "1",
   "@deletewhenmaxtargetshit": "true",
   "area": {
    "shape": {
     "node": {
      "@distance": "A 0:0.5; 0.3:12.5",
      "circle": {
       "@radius": "1.75"
      }
     }
    }
   }
  }
 ]
}

Abilities