Nasty WoundsActive
NASTY_WOUNDS
Conjure a swirl of energy in a 5m radius around you, lasting 4s.
Deals 22 magical damage every 0.5s to all enemies within the swirl (this damage cannot be reflected).
Enemies entering the swirl for the first time will have their Healing Received and Healing Cast decreased by -50% for 4s.
Stats
| Cooldown | 30 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[0].circle[0].radius_end | 5 | — | 5m |
| {1} | spelleffectarea[0].time | 4 | — | 4s |
| {2} | $NASTY_WOUNDS_EFFECT.attributechangeovertime[0].change | -10 | ×2.204 | 22 |
| {3} | $NASTY_WOUNDS_EFFECT.attributechangeovertime[0].interval | 0.5 | — | 0.5s |
| {4} | $NASTY_WOUNDS_DEBUFF.buffovertime[0].value | -0.5 | — | -50% |
| {5} | $NASTY_WOUNDS_DEBUFF.buffovertime[0].time | 4 | — | 4s |
Ability definition
{
"@uniquename": "NASTY_WOUNDS",
"@target": "self",
"@castingtime": "0",
"@hitdelay": "0.5",
"@standtime": "0.5",
"@keepmovingaftercast": "true",
"@recastdelay": "30",
"@energyusage": "0",
"@castrange": "0",
"@uitype": "buff",
"@category": "buff",
"@autoattackcooldownaftercasting": "DoNotTrigger",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@controllerpreferredtarget": "neutral",
"spelleffectarea": {
"@target": "enemy",
"@effect": "NASTY_WOUNDS_EFFECT",
"@visible": "true",
"@applyeffectonlyoncepertarget": "false",
"@position": "atcaster",
"@time": "4",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"circle": {
"@radius": "5"
}
}
}
}
}