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All Things Albion
Demon Arrow

Demon ArrowActive

HELL_ARROW

Shoot an arrow infused with demonic power in the targeted direction, piercing through all enemies.
Deals physical damage to enemy players based on the number of enemies the arrow has already hit (the damage can't be reflected).
Deals 1180 physical damage to enemy mobs.

Enemies Hit: 1st | 2nd | 3rd | 4th or more
Damage: 570 | 773 | 975 | 1180

Stats

Energy cost54
Cooldown25 s
Cast timeInstant
Range24 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Wailing Bow

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $HELL_ARROW_DAMAGE.directattributechange[1].change -391 ×3.018 1180
{1} $HELL_ARROW_DAMAGE.directattributechange[0].change -189 ×3.018 570
{2} $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value -256 ×3.018 773
{3} $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value -323 ×3.018 975
{4} $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value -391 ×3.018 1180

Ability definition

{
 "@uniquename": "HELL_ARROW",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@category": "crowdcontrol",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.2",
 "@disruptionfactor": "1",
 "@recastdelay": "25",
 "@energyusage": "18",
 "@castrange": "24",
 "@adjustgroundtargettorange": "true",
 "@uitype": "crowdcontrol",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$HELL_ARROW_DAMAGE.directattributechange[1].change$"
    },
    {
     "@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].change$"
    },
    {
     "@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value$"
    },
    {
     "@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value$"
    },
    {
     "@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value$"
    }
   ]
  }
 },
 "spelleffectarea": {
  "@visible": "false",
  "@time": "0.85",
  "@effect": "HELL_ARROW_EFFECT",
  "@target": "enemy",
  "@removeonleave": "false",
  "@position": "atcaster",
  "@rotation": "castdirection",
  "@applyeffectonlyoncepertarget": "true",
  "@skillshotindicatormax": "24",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "A 0:0.5;0.75:21",
     "rectangle": {
      "@width": "2",
      "@height": "A 0:1;0.25:6"
     }
    }
   }
  }
 }
}

Abilities