FrostwelleActive
SHATTER_Q
Friert den Boden vor dir in einer 16m langen und 3.8 breiten Spur und verursacht 280 magischen Schaden.
Verlangsamt alle getroffenen Gegner für 3s um -20%.
Stats
| Energy cost | 16 |
|---|---|
| Cooldown | 3 s |
| Cast time | Instant |
| Range | 16 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Großer Froststab des ÄltestenGletscherstab des ÄltestenFroststab des ÄltestenRaureifstab des ÄltestenEiszapfenstab des ÄltestenPermafrostprisma des ÄltestenArktischer Stab des ÄltestenFrostschrei des Ältesten
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | castrange | 16 | — | 16m |
| {1} | spelleffectarea[1].rectangle[0].width_max | 3.8 | — | 3.8 |
| {2} | $SHATTER_Q_EFFECT.directattributechange[0].change | -90 | ×3.107 | 280 |
| {3} | $SHATTER_Q_EFFECT.buffovertime[0].value | -0.2 | — | -20% |
| {4} | $SHATTER_Q_EFFECT.buffovertime[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "SHATTER_Q",
"@castupperbodyblendtime": "0.065",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.15",
"@standtime": "0.15",
"@disruptionfactor": "1",
"@recastdelay": "3",
"@castrange": "16",
"@energyusage": "5",
"@uitype": "damage",
"@category": "damage",
"@hidespelleffecticon": "false",
"@maxstack": "1",
"@showrange": "false",
"@maxcharges": "1",
"@unlockedtoequip": "false",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@animIgnoreHitDelay": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@namelocatag": "@SPELLS_GROUNDFREEZE",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": [
{
"@visible": "false",
"@time": "3",
"@effect": "NONE",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@skillshotindicatormin": "16",
"@skillshotindicatormax": "16",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:3;0.6:16",
"rectangle": {
"@width": "3.8",
"@height": "1"
}
}
}
}
},
{
"@visible": "true",
"@time": "0.8",
"@effect": "SHATTER_Q_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@applyeffectonlyoncepertarget": "true",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"node": [
{
"@distance": "-0.5",
"arc": {
"@angle": "41",
"@innerradius": "0.5",
"@outerradius": "A 0:2;0.15:5.3"
}
},
{
"@angle": "0",
"@distance": "A 0.14:0;0.15:5.8;0.6:9.8",
"rectangle": {
"@width": "3.8",
"@height": "A 0.14:0;0.15:3;0.6:11"
}
}
]
}
}
}
]
}