Afflux geléActive
SHATTER_Q
Gelez le sol devant vous sur un chemin long de 16m et large de 3.8, infligeant 284 dégâts magiques.
Ralentit tous les ennemis touchés de -20% pendant 3s.
Stats
| Energy cost | 16 |
|---|---|
| Cooldown | 3 s |
| Cast time | Instant |
| Range | 16 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Grand bâton de givre du sageBâton glacial du sageBâton de givre du sageBâton de gelée blanche du sageBâton de stalactite du sagePrisme de pergélisol du sageBâton arctique du sageHurlegivre du sage
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | castrange | 16 | — | 16m |
| {1} | spelleffectarea[1].rectangle[0].width_max | 3.8 | — | 3.8 |
| {2} | $SHATTER_Q_EFFECT.directattributechange[0].change | -90 | ×3.153 | 284 |
| {3} | $SHATTER_Q_EFFECT.buffovertime[0].value | -0.2 | — | -20% |
| {4} | $SHATTER_Q_EFFECT.buffovertime[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "SHATTER_Q",
"@castupperbodyblendtime": "0.065",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.15",
"@standtime": "0.15",
"@disruptionfactor": "1",
"@recastdelay": "3",
"@castrange": "16",
"@energyusage": "5",
"@uitype": "damage",
"@category": "damage",
"@hidespelleffecticon": "false",
"@maxstack": "1",
"@showrange": "false",
"@maxcharges": "1",
"@unlockedtoequip": "false",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@animIgnoreHitDelay": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@namelocatag": "@SPELLS_GROUNDFREEZE",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": [
{
"@visible": "false",
"@time": "3",
"@effect": "NONE",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@skillshotindicatormin": "16",
"@skillshotindicatormax": "16",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:3;0.6:16",
"rectangle": {
"@width": "3.8",
"@height": "1"
}
}
}
}
},
{
"@visible": "true",
"@time": "0.8",
"@effect": "SHATTER_Q_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@applyeffectonlyoncepertarget": "true",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"node": [
{
"@distance": "-0.5",
"arc": {
"@angle": "41",
"@innerradius": "0.5",
"@outerradius": "A 0:2;0.15:5.3"
}
},
{
"@angle": "0",
"@distance": "A 0.14:0;0.15:5.8;0.6:9.8",
"rectangle": {
"@width": "3.8",
"@height": "A 0.14:0;0.15:3;0.6:11"
}
}
]
}
}
}
]
}