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هذا الموقع في مرحلة مبكرة من التطوير. لا تزال الأقسام قيد الكتابة، وقد تتغير الأرقام.

الغضب المميتعلى شريط الحالةعلى شريط الحالة

الغضب المميتنشطة

RENDINGCOMBO

يمكن جمع ما يصل إلى قدرتين. يُعاد تعيين المجموعة بعد 2.5s.

أولًا وثانيًا، الغضب المميت:
لتمزيق كل الأعداء في شكل مخروط في الاتجاه المستهدف بإلحاق 139 من الضرر البدني.
تطبق شحنة نزيف مميت واحدة.

ثالثًا، القفزة الثائرة:
القفز تجاه الموقع المستهدف يشلّ كل الأعداء في محيط 5m لمدة 1.5s.
يتم إلحاق 139 من الضرر البدني.

كل شحنة نزيف مميت تُلحق 70 من الضرر البدني خلال 6s (تتكدس لما يصل إلى 3 من المرات).
إذا تم بلوغ الحد الأقصى من التكدسات، فسيقل العلاج المُتلقى للأعداء المتأثرين بمقدار 12% لمدة 5s.

الإحصائيات

تكلفة الطاقة6
نافذة إعادة الإلقاء2.5 s
وقت الإلقاءفوري
المدى3 m
الهدفالأرض

الأرقام المعروضة لـ

يعتمد ضرر القدرة وعلاجها على السلاح الذي توجد عليه القدرة. السيف يضاعفهما أكثر من القوس. اختر سلاحًا لترى أرقامه.

فأس يد خورمِطرد الحكيمفأس معركة للحكيمفأس اللحم النتن للحكيمالمنجل الجهنمي للحكيمفأس مخالب الدب للحكيمفأس مدمرة العالم للحكيمحاصد الكريستال للحكيم

يمنحه(8)

الإزالة والتطهير والحصانة والانعكاس

تزيل اللعبة التأثير حسب فئته، لا حسب ما يفعله. فالإزالة تنزع بعض الفئات عن العدو، والتطهير ينزع فئات أخرى عنك وعن حلفائك، أما التأثير الذي لا تذكر أي قدرة فئته فيبقى حتى ينتهي.

التأثيرات التي يتركها

من يتمتع بالحصانة منه

تأثيرات تثبيط

شل الحركة

القدرات: 45

عصا قتالية قصيرة

القفزة المزدوجة(0.5 s)

سترات جلدية

أجنحة النار(0.48 s)

أحذية جلدية

قفزة المراوغة(2 s)

درع القدم

التفادي(0.8 s)

مطيات المعركة

سقوط الصخور(0.7 s)

الانعكاس

الإصابات المباشرة: يمكن عكسها

الضرر بمرور الوقت: يمكن عكسها

العرض المتقدم

من أين يأتي كل رقم وكيف يُحسب. كيف يعمل هذا

# المصدر الأساس التقدم النتيجة
{0} $RENDINGCOMBO.multispell[0].timewindow 2.5 — 2.5s
{1} $RENDINGCOMBO_EFFECT.directattributechange[0].change -50 ×2.786 139
{2} $RENDINGCOMBO_MULTI3_EFFECT.applyspell[0].effectarearadius 5 — 5m
{3} $RENDINGCOMBO_ROOT.root[0].time 1 ×1.498 1.5s
{4} $AXE_BLEED.attributechangeovertime[0].totalchange -25.2 ×2.786 70
{5} $AXE_BLEED.attributechangeovertime[0].time 6 — 6s
{6} $AXE_BLEED.maxcharges 3 — 3
{7} $AXE_BLEED_DEBUFF.buffovertime[0].value -0.12 — 12%
{8} $AXE_BLEED_DEBUFF.buffovertime[0].time 5 — 5s
{9} multispell[0].timewindow 2.5 — 2.5s

تعريف القدرة

{
 "@uniquename": "RENDINGCOMBO",
 "@castupperbodyblendtime": "0.175",
 "@target": "ground",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0.16",
 "@standtime": "0.16",
 "@disruptionfactor": "0",
 "@recastdelay": "0",
 "@energyusage": "2",
 "@castrange": "3",
 "@uitype": "damage",
 "@category": "instant",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@unlockedtoequip": "false",
 "@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_1_2",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "statblock": {
   "locareference": [
    {
     "@tag": "$$RENDINGCOMBO.energyusage$"
    },
    {
     "@tag": "$$RENDINGCOMBO_MULTI3.energyusage$"
    },
    {
     "@tag": "$$RENDINGCOMBO.castingtime$"
    },
    {
     "@tag": "$$RENDINGCOMBO_MULTI3.castingtime$"
    },
    {
     "@tag": "$$RENDINGCOMBO.castrange$"
    },
    {
     "@tag": "$$RENDINGCOMBO_MULTI3.castrange$"
    },
    {
     "@tag": "$$RENDINGCOMBO.multispell[0].timeoutcooldown$"
    },
    {
     "@tag": "$$RENDINGCOMBO_MULTI3.recastdelay$"
    }
   ]
  }
 },
 "multispell": {
  "@spell": "RENDINGCOMBO_MULTI2",
  "@slot": "mainhand1",
  "@castableonlyonce": "true",
  "@timeoutcooldown": "0",
  "@extendtimewindowaftersuccessfulcastbyseconds": "1",
  "@timewindow": "2.5"
 },
 "spelleffectarea": {
  "@time": "0.2",
  "@effect": "RENDINGCOMBO_EFFECT_BLEED",
  "@target": "enemy",
  "@removeonleave": "false",
  "@position": "atcaster",
  "@rotation": "castdirection",
  "@visible": "false",
  "@applyeffectonlyoncepertarget": "true",
  "@skillshotindicatormax": "6",
  "area": {
   "shape": {
    "@material": "cirlce",
    "node": {
     "@angle": "0",
     "@distance": "-2",
     "arc": {
      "@angle": "80",
      "@innerradius": "2",
      "@outerradius": "9"
     }
    }
   }
  }
 }
}

التعويذات التي تطلقها

التأثيرات التي تطبقها هذه القدرة عبر إدخالات أخرى، بالترتيب الذي تصل إليه اللعبة، مع فترات التأخير والمدد والشروط التي لا يذكر الإدخال أعلاه إلا أسماءها. انقر صفًا لترى إدخاله الكامل.

RENDINGCOMBO
  1. RENDINGCOMBO_MULTI2 عبر multispell تأخير 0.16 s تدوم المنطقة 0.2 s
    {
     "@uniquename": "RENDINGCOMBO_MULTI2",
     "@castupperbodyblendtime": "0.135",
     "@target": "ground",
     "@castingtime": "0",
     "@keepmovingaftercast": "false",
     "@hitdelay": "0.16",
     "@standtime": "0.16",
     "@disruptionfactor": "0",
     "@recastdelay": "0",
     "@energyusage": "2",
     "@castrange": "3",
     "@uitype": "damage",
     "@category": "instant",
     "@assessment": "negative",
     "@adjustgroundtargettorange": "true",
     "@namelocatag": "@SPELLS_RENDINGCOMBO",
     "@descriptionlocatag": "@SPELLS_RENDINGCOMBO_DESC",
     "@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_1_2",
     "@autoattackcooldownaftercasting": "Trigger",
     "@controllerpreferredtarget": "enemy",
     "locareferences": {
      "statblock": {
       "locareference": [
        {
         "@tag": "$$RENDINGCOMBO.energyusage$"
        },
        {
         "@tag": "$$RENDINGCOMBO_MULTI3.energyusage$"
        },
        {
         "@tag": "$$RENDINGCOMBO.castingtime$"
        },
        {
         "@tag": "$$RENDINGCOMBO_MULTI3.castingtime$"
        },
        {
         "@tag": "$$RENDINGCOMBO.castrange$"
        },
        {
         "@tag": "$$RENDINGCOMBO_MULTI3.castrange$"
        },
        {
         "@tag": "$$RENDINGCOMBO.multispell[0].timeoutcooldown$"
        },
        {
         "@tag": "$$RENDINGCOMBO_MULTI3.recastdelay$"
        }
       ]
      }
     },
     "multispell": {
      "@spell": "RENDINGCOMBO_MULTI3",
      "@slot": "mainhand1",
      "@castableonlyonce": "true",
      "@timeoutcooldown": "0",
      "@extendtimewindowaftersuccessfulcastbyseconds": "1",
      "@timewindow": "2.5"
     },
     "spelleffectarea": {
      "@time": "0.2",
      "@effect": "RENDINGCOMBO_EFFECT_BLEED",
      "@target": "enemy",
      "@removeonleave": "false",
      "@position": "atcaster",
      "@visible": "false",
      "@applyeffectonlyoncepertarget": "true",
      "@skillshotindicatormax": "6",
      "area": {
       "shape": {
        "@material": "cirlce",
        "node": {
         "@angle": "0",
         "@distance": "-2",
         "arc": {
          "@angle": "80",
          "@innerradius": "2",
          "@outerradius": "9"
         }
        }
       }
      }
     }
    }
  2. RENDINGCOMBO_MULTI3 عبر multispell
    {
     "@uniquename": "RENDINGCOMBO_MULTI3",
     "@target": "ground",
     "@castingtime": "0",
     "@recastdelay": "6",
     "@energyusage": "2",
     "@castrange": "9",
     "@hitdelay": "0",
     "@standtime": "0",
     "@category": "instant",
     "@uitype": "damage",
     "@showrange": "true",
     "@adjustgroundtargettorange": "true",
     "@hidespelleffecticon": "true",
     "@namelocatag": "@SPELLS_RENDINGCOMBO",
     "@descriptionlocatag": "@SPELLS_RENDINGCOMBO_DESC",
     "@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_1_2",
     "@autoattackcooldownaftercasting": "Trigger",
     "@controllerpreferredtarget": "enemy",
     "@controllerpreferredcastdirection": "targetthenlookdirection",
     "@controllerselfcastable": "true",
     "locareferences": {
      "statblock": {
       "locareference": [
        {
         "@tag": "$$RENDINGCOMBO.energyusage$"
        },
        {
         "@tag": "$$RENDINGCOMBO_MULTI3.energyusage$"
        },
        {
         "@tag": "$$RENDINGCOMBO.castingtime$"
        },
        {
         "@tag": "$$RENDINGCOMBO_MULTI3.castingtime$"
        },
        {
         "@tag": "$$RENDINGCOMBO.castrange$"
        },
        {
         "@tag": "$$RENDINGCOMBO_MULTI3.castrange$"
        },
        {
         "@tag": "$$RENDINGCOMBO.multispell[0].timeoutcooldown$"
        },
        {
         "@tag": "$$RENDINGCOMBO_MULTI3.recastdelay$"
        }
       ]
      }
     },
     "nop": {
      "@target": "ground",
      "@effectarearadius": "5",
      "@showarearadius": "true"
     },
     "dash": {
      "@movespeed": "18",
      "@ruleset": "constanttime",
      "@standtime": "0.4",
      "@scaleAnim": "true",
      "@animID": "rendingrage_jump",
      "@endeffect": "RENDINGCOMBO_MULTI3_EFFECT",
      "@endeffecttarget": "moving",
      "@endpositionoffset": "-2"
     }
    }
  3. RENDINGCOMBO_MULTI3_EFFECT عبر dash endeffect
    {
     "@uniquename": "RENDINGCOMBO_MULTI3_EFFECT",
     "@target": "all",
     "@castingtime": "0",
     "@hitdelay": "0",
     "@standtime": "0",
     "@disruptionfactor": "0",
     "@recastdelay": "0",
     "@energyusage": "0",
     "@castrange": "0",
     "@uitype": "debuff",
     "@category": "instant",
     "@namelocatag": "@SPELLS_RENDINGCOMBO",
     "applyspell": [
      {
       "@spell": "RENDINGCOMBO_EFFECT",
       "@target": "enemy",
       "@effectarearadius": "5"
      },
      {
       "@spell": "RENDINGCOMBO_ROOT",
       "@target": "enemy",
       "@effectarearadius": "5"
      }
     ]
    }
  4. RENDINGCOMBO_EFFECT عبر applyspell health ‎-50
    {
     "@uniquename": "RENDINGCOMBO_EFFECT",
     "@target": "enemy",
     "@castingtime": "0",
     "@hitdelay": "0",
     "@standtime": "0",
     "@disruptionfactor": "0",
     "@recastdelay": "0",
     "@energyusage": "0",
     "@castrange": "0",
     "@uitype": "damage",
     "@category": "instant",
     "@namelocatag": "@SPELLS_RENDINGCOMBO",
     "directattributechange": {
      "@target": "enemy",
      "@attribute": "health",
      "@change": "-50",
      "@effecttype": "physical",
      "@targetcountvaluebonusfactor": "0.08"
     }
    }
  5. RENDINGCOMBO_ROOT عبر applyspell root 1 s
    {
     "@uniquename": "RENDINGCOMBO_ROOT",
     "@target": "enemy",
     "@castingtime": "0",
     "@hitdelay": "0",
     "@standtime": "0",
     "@disruptionfactor": "0",
     "@recastdelay": "0",
     "@energyusage": "0",
     "@castrange": "0",
     "@uitype": "crowdcontrol",
     "@category": "crowdcontrol",
     "@descriptionlocatag": "@SPELLS_STATUS_ROOT",
     "@namelocatag": "@SPELLS_RENDINGCOMBO",
     "root": {
      "@target": "enemy",
      "@time": "1",
      "@targetcountdurationbonusfactor": "0.08"
     },
     "spelleffectfx": {
      "@constraintpreset": "pointconstraint"
     }
    }
  6. RENDINGCOMBO_EFFECT_BLEED عبر spelleffectarea health ‎-50
    {
     "@uniquename": "RENDINGCOMBO_EFFECT_BLEED",
     "@target": "enemy",
     "@castingtime": "0",
     "@hitdelay": "0",
     "@standtime": "0",
     "@disruptionfactor": "0",
     "@recastdelay": "0",
     "@energyusage": "0",
     "@castrange": "0",
     "@uitype": "damage",
     "@category": "instant",
     "@namelocatag": "@SPELLS_RENDINGCOMBO",
     "directattributechange": {
      "@target": "enemy",
      "@attribute": "health",
      "@change": "-50",
      "@effecttype": "physical",
      "@targetcountvaluebonusfactor": "0.08"
     },
     "applyspell": {
      "@spell": "AXE_BLEED",
      "@target": "enemy"
     }
    }
  7. AXE_BLEED عبر applyspell
    {
     "@uniquename": "AXE_BLEED",
     "@target": "enemy",
     "@castingtime": "0",
     "@hitdelay": "0",
     "@standtime": "0",
     "@disruptionfactor": "1",
     "@recastdelay": "0",
     "@energyusage": "0",
     "@castrange": "0",
     "@uitype": "debuff",
     "@category": "damage",
     "@maxcharges": "3",
     "@maxstack": "3",
     "@assessment": "negative",
     "@autoattackcooldownaftercasting": "Trigger",
     "attributechangeovertime": {
      "@target": "enemy",
      "@attribute": "health",
      "@change": "-4.2",
      "@effecttype": "physical",
      "@initialinterval": "1",
      "@interval": "1",
      "@count": "6",
      "@targetcountvaluebonusfactor": "0.08"
     },
     "applyspell": {
      "@spell": "AXE_BLEED_DEBUFF",
      "@target": "enemy",
      "IfSpellActive": {
       "@spell": "AXE_BLEED",
       "@casterchargesonly": "true",
       "@atleastcharges": "3",
       "@who": "EffectTarget"
      }
     },
     "spelleffectfx": [
      {
       "@constraintpreset": "pointconstraint"
      },
      {
       "@constraintpreset": "pointconstraint"
      },
      {
       "@constraintpreset": "pointconstraint",
       "@fadeouttime": "0.1",
       "statemapping": [
        {
         "@charge": "1"
        },
        {
         "@charge": "2"
        },
        {
         "@charge": "3"
        }
       ]
      }
     ]
    }
  8. AXE_BLEED_DEBUFF عبر applyspell IfSpellActive spell=AXE_BLEED casterchargesonly=true atleastcharges=3 who=EffectTarget buffovertime healmodifier 5 s
    {
     "@uniquename": "AXE_BLEED_DEBUFF",
     "@target": "enemy",
     "@castingtime": "0",
     "@hitdelay": "0",
     "@standtime": "0",
     "@disruptionfactor": "1",
     "@recastdelay": "0",
     "@energyusage": "0",
     "@castrange": "0",
     "@uitype": "debuff",
     "@category": "debuff",
     "@maxcharges": "1",
     "@maxstack": "1",
     "@assessment": "negative",
     "@spelleffectlocatag": "@SPELLS_STATUS_HEALING_RECEIVED_DECREASED",
     "buffovertime": {
      "@target": "enemy",
      "@type": "healmodifier",
      "@value": "-0.12",
      "@time": "5"
     },
     "spelleffectfx": {
      "@constraintpreset": "pointconstraint"
     }
    }

ما الذي تغيّر هنا7

  1. 8 يناير 2024

    • الوصف أُعيدت صياغته
    النص بالإنجليزية.

    قبلCombine up to two abilities. The combo resets after 2.5s.

    1st and 2nd Rending Rage:
    Cleave all enemies in a cone in the targeted direction, dealing 128 physical damage.
    Applies one Rending Bleed Charge.

    3rd Raging Leap:
    Leap towards the targeted position, rooting all enemies in a 5m radius for 1.42s.
    Deals 128 physical damage.
    Applies one Rending Bleed Charge.

    Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
    If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.

    بعدCombine up to two abilities. The combo resets after 2.5s.

    1st and 2nd Rending Rage:
    Cleave all enemies in a cone in the targeted direction, dealing 128 physical damage.
    Applies one Rending Bleed Charge.

    3rd Raging Leap:
    Leap towards the targeted position, rooting all enemies in a 5m radius for 1.42s.
    Deals 128 physical damage.

    Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
    If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.

    الطاقة5وقت الإلقاءفوريالثبات أثناء الإلقاء0.16 sتأخر الإصابة0.16 sالمدى3 m

  2. 9 أغسطس 2022

    • الوصف أُعيدت صياغته
    النص بالإنجليزية.

    قبلLaunch a combo of Rending Smashes, each hitting all enemies in a cone in front of you.
    Deals 128 physical damage.
    Applies one Rending Bleed Charge.

    On the third successive cast, leap up to 7m forward, rooting all enemies in a 5m radius for 1.42s in addition to the other effects.
    Puts the ability on a 6s cooldown.

    The combo resets if not recast for 2.5s.

    Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
    If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.

    بعدCombine up to two abilities. The combo resets after 2.5s.

    1st and 2nd Rending Rage:
    Cleave all enemies in a cone in the targeted direction, dealing 128 physical damage.
    Applies one Rending Bleed Charge.

    3rd Raging Leap:
    Leap towards the targeted position, rooting all enemies in a 5m radius for 1.42s.
    Deals 128 physical damage.
    Applies one Rending Bleed Charge.

    Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
    If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.

    الطاقة5وقت الإلقاءفوريالثبات أثناء الإلقاء0.16 sتأخر الإصابة0.16 sالمدى3 m

  3. 28 يوليو 2021

    • فترة الانتظار 1 s → 0 s −1 s
    • الثبات أثناء الإلقاء 0.3 s → 0.16 s ‎-46.7%
    النص بالإنجليزية.

    قبلLaunch a combo of Rending Smashes, each hitting all enemies in a cone in front of you.
    Deals 128 physical damage.
    Applies one Rending Bleed Charge.

    On the third successive cast, leap up to 7m forward, rooting all enemies in a 5m radius for 1.42s in addition to the other effects.
    Puts the ability on a 6s cooldown.

    The combo resets if not recast for 2.5s.

    Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
    If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.

    بعدLaunch a combo of Rending Smashes, each hitting all enemies in a cone in front of you.
    Deals 128 physical damage.
    Applies one Rending Bleed Charge.

    On the third successive cast, leap up to 7m forward, rooting all enemies in a 5m radius for 1.42s in addition to the other effects.
    Puts the ability on a 6s cooldown.

    The combo resets if not recast for 2.5s.

    Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
    If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.

    الطاقة5فترة الانتظار1 s→0 sوقت الإلقاءفوريالثبات أثناء الإلقاء0.3 s→0.16 sتأخر الإصابة0.16 sالمدى3 m

إظهار المزيد (4)
  1. 6 مايو 2021

    • الضرر 62 → 50 ‎-19.4%
    • الضرر · الإجمالي 32.4 → 25.2 ‎-22.2%
    • نقاط العلاج المُتلقى الإضافية ‎-20% → ‎-12% +40%
    النص بالإنجليزية.

    قبلLaunch a combo of Rending Smashes, each hitting all enemies in a cone in front of you.
    Deals 158 physical damage.
    Applies one Rending Bleed Charge.

    On the third successive cast, leap up to 7m forward, rooting all enemies in a 5m radius for 1.42s in addition to the other effects.
    Puts the ability on a 6s cooldown.

    The combo resets if not recast for 2.5s.

    Each Rending Bleed Charge deals 83 physical damage over 6s (stacks up to 3 times).
    If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 20% for 5s.

    بعدLaunch a combo of Rending Smashes, each hitting all enemies in a cone in front of you.
    Deals 128 physical damage.
    Applies one Rending Bleed Charge.

    On the third successive cast, leap up to 7m forward, rooting all enemies in a 5m radius for 1.42s in addition to the other effects.
    Puts the ability on a 6s cooldown.

    The combo resets if not recast for 2.5s.

    Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
    If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.

    الطاقة5فترة الانتظار1 sوقت الإلقاءفوريالثبات أثناء الإلقاء0.3 sتأخر الإصابة0.16 sالمدى3 m

  2. 17 مارس 2021

    • الضرر 50 → 62 +24%
    • نافذة إعادة الإلقاء 3 s → 2.5 s ‎-16.7%
    • الوصف أُعيدت صياغته
    النص بالإنجليزية.

    قبلA series of attacks hitting enemies up to 3 times in in a cone in front of you. Each hit deals 128 physical damage. On the third hit you will leap up to 7m forward and any enemies hit will additionally be rooted for 1.42s. After the third hit, the ability will go on cooldown, If you wait for 3s between attacks, the Rage times out and begins with the first hit again, in which case the ability will not go on cooldown.

    Each hit also inflicts a Rending Bleed, which lasts 6 s and deals 14 physical damage per second. (Stacks up to 3 times.) If you build up 3 stacks, enemy healing received will be reduced by 20% for 5s.

    Energy Cost: 2 (per hit)
    Cast time: instant
    Range: 3m
    Cooldown: 1s

    بعدLaunch a combo of Rending Smashes, each hitting all enemies in a cone in front of you.
    Deals 158 physical damage.
    Applies one Rending Bleed Charge.

    On the third successive cast, leap up to 7m forward, rooting all enemies in a 5m radius for 1.42s in addition to the other effects.
    Puts the ability on a 6s cooldown.

    The combo resets if not recast for 2.5s.

    Each Rending Bleed Charge deals 83 physical damage over 6s (stacks up to 3 times).
    If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 20% for 5s.

    الطاقة5فترة الانتظار1 sوقت الإلقاءفوريالثبات أثناء الإلقاء0.3 sتأخر الإصابة0.16 sالمدى3 m

  3. 2 فبراير 2021

    • منطقة التأثير · نصف القطر 5 m → 7 m +40%
    النص بالإنجليزية.

    قبلA series of attacks hitting enemies up to 3 times in in a cone in front of you. Each hit deals 128 physical damage. On the third hit you will leap up to 9m forward and any enemies hit will additionally be rooted for 1.42s. After the third hit, the ability will go on cooldown, If you wait for 3s between attacks, the Rage times out and begins with the first hit again, in which case the ability will not go on cooldown.

    Each hit also inflicts a Rending Bleed, which lasts 6 s and deals 14 physical damage per second. (Stacks up to 3 times.) If you build up 3 stacks, enemy healing received will be reduced by 20% for 5s.

    Energy Cost: 2 (per hit)
    Cast time: instant
    Range: 3m
    Cooldown: 1s

    بعدA series of attacks hitting enemies up to 3 times in in a cone in front of you. Each hit deals 128 physical damage. On the third hit you will leap up to 7m forward and any enemies hit will additionally be rooted for 1.42s. After the third hit, the ability will go on cooldown, If you wait for 3s between attacks, the Rage times out and begins with the first hit again, in which case the ability will not go on cooldown.

    Each hit also inflicts a Rending Bleed, which lasts 6 s and deals 14 physical damage per second. (Stacks up to 3 times.) If you build up 3 stacks, enemy healing received will be reduced by 20% for 5s.

    Energy Cost: 2 (per hit)
    Cast time: instant
    Range: 3m
    Cooldown: 1s

    الطاقة5فترة الانتظار1 sوقت الإلقاءفوريالثبات أثناء الإلقاء0.3 sتأخر الإصابة0.16 sالمدى3 m

  4. 2 ديسمبر 2020

    أُضيف إلى اللعبة

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