الغضب المميتنشطة
RENDINGCOMBO
تغيّر منذ زيارتك الأخيرةJan 8, 2024
يمكن جمع ما يصل إلى قدرتين. يُعاد تعيين المجموعة بعد 2.5s.
أولًا وثانيًا، الغضب المميت:
لتمزيق كل الأعداء في شكل مخروط في الاتجاه المستهدف بإلحاق 139 من الضرر البدني.
تطبق شحنة نزيف مميت واحدة.
ثالثًا، القفزة الثائرة:
القفز تجاه الموقع المستهدف يشلّ كل الأعداء في محيط 5m لمدة 1.5s.
يتم إلحاق 139 من الضرر البدني.
كل شحنة نزيف مميت تُلحق 70 من الضرر البدني خلال 6s (تتكدس لما يصل إلى 3 من المرات).
إذا تم بلوغ الحد الأقصى من التكدسات، فسيقل العلاج المُتلقى للأعداء المتأثرين بمقدار 12% لمدة 5s.
الإحصائيات
| تكلفة الطاقة | 6 |
|---|---|
| نافذة إعادة الإلقاء | 2.5 s |
| وقت الإلقاء | فوري |
| المدى | 3 m |
| الهدف | الأرض |
الأرقام المعروضة لـ
يعتمد ضرر القدرة وعلاجها على السلاح الذي توجد عليه القدرة. السيف يضاعفهما أكثر من القوس. اختر سلاحًا لترى أرقامه.
فأس يد خورمِطرد الحكيمفأس معركة للحكيمفأس اللحم النتن للحكيمالمنجل الجهنمي للحكيمفأس مخالب الدب للحكيمفأس مدمرة العالم للحكيمحاصد الكريستال للحكيم
يمنحه(8)
الإزالة والتطهير والحصانة والانعكاس
تزيل اللعبة التأثير حسب فئته، لا حسب ما يفعله. فالإزالة تنزع بعض الفئات عن العدو، والتطهير ينزع فئات أخرى عنك وعن حلفائك، أما التأثير الذي لا تذكر أي قدرة فئته فيبقى حتى ينتهي.
التأثيرات التي يتركها
شل الحركةيقع على: الأعداءالفئة: السيطرة على الحشود
يطهّره هدفه بواسطة
عصا الطبيعة
عصا المتحول
عصا ساحر
عصا مباركة
خوذة صفيحية
قلنسوة جلدية
أحذية جلدية
أحذية طويلة حديدية
Accessoires Capes Fortsterling
مطيات نادرة
الجرعات
ألياف
ضرر بمرور الوقتيقع على: الأعداءالفئة: الضرر
يطهّره هدفه بواسطة
عصا الطبيعة
عصا مباركة
خوذة صفيحية
مطيات نادرة
الجرعات
تثبيطيقع على: الأعداءالفئة: تثبيط
يطهّره هدفه بواسطة
عصا الطبيعة
عصا المتحول
عصا ساحر
عصا مباركة
خوذة صفيحية
قلنسوة جلدية
Accessoires Capes Fortsterling
مطيات نادرة
الجرعات
ألياف
من يتمتع بالحصانة منه
تأثيرات السيطرة على الحشود
خنجر
سيف
عصا مباركة
مطيات المعركة
تأثيرات تثبيط
خنجر
سيف
صولجان
عصا ساحر
عصا مباركة
عصا نارية
قفازات قتال
غطاء رأس قماشي
أحذية جلدية
درع القدم
مطيات المعركة
شل الحركة
القدرات: 45
صولجان
عصا المتحول
الأنقضاض(0.46 s)
التحول إلى طائر الفجر(30 s)
تحوّل الكوبرا الكريستالية(2 s, فقط بعد التعرض لشل الحركة أو بعد التعرض للصعق أو عندما يكون عليه تأثير السيطرة على الحشود أو تثبيط بالفعل)
عصا ساحر
التطهير التحفيزي(1 s, فقط عندما يكون عليه تأثير السيطرة على الحشود أو تثبيط بالفعل)
الخواء(1 s, فقط عندما يكون عليه تأثير السيطرة على الحشود أو تثبيط بالفعل)
عصا قتالية قصيرة
عصا مباركة
الإنقاذ(1 s, فقط عندما يكون عليه تأثير السيطرة على الحشود أو تثبيط بالفعل)
اللمسة المباركة(1 s)
عصا نارية
قفازات قتال
مطرقة
خوذة صفيحية
الصد(طوال مدته)
دخان التنقية(1 s, فقط عندما يكون عليه تأثير السيطرة على الحشود أو تثبيط بالفعل)
سترات جلدية
أحذية جلدية
أحذية طويلة حديدية
الحدس(4 s, فقط بعد التعرض لشل الحركة أو بعد التعرض للإبطاء أو بعد التعرض للصعق)
المسيرة الملكية(2.5 s)
المعركة الجنونية(6 s)
درع القدم
صنادل قماشية
Accessoires Capes Fortsterling
مطيات المعركة
الانعكاس
الإصابات المباشرة: يمكن عكسها
الضرر بمرور الوقت: يمكن عكسها
العرض المتقدم
من أين يأتي كل رقم وكيف يُحسب. كيف يعمل هذا
| # | المصدر | الأساس | التقدم | النتيجة |
|---|---|---|---|---|
| {0} | $RENDINGCOMBO.multispell[0].timewindow | 2.5 | — | 2.5s |
| {1} | $RENDINGCOMBO_EFFECT.directattributechange[0].change | -50 | ×2.786 | 139 |
| {2} | $RENDINGCOMBO_MULTI3_EFFECT.applyspell[0].effectarearadius | 5 | — | 5m |
| {3} | $RENDINGCOMBO_ROOT.root[0].time | 1 | ×1.498 | 1.5s |
| {4} | $AXE_BLEED.attributechangeovertime[0].totalchange | -25.2 | ×2.786 | 70 |
| {5} | $AXE_BLEED.attributechangeovertime[0].time | 6 | — | 6s |
| {6} | $AXE_BLEED.maxcharges | 3 | — | 3 |
| {7} | $AXE_BLEED_DEBUFF.buffovertime[0].value | -0.12 | — | 12% |
| {8} | $AXE_BLEED_DEBUFF.buffovertime[0].time | 5 | — | 5s |
| {9} | multispell[0].timewindow | 2.5 | — | 2.5s |
تعريف القدرة
{
"@uniquename": "RENDINGCOMBO",
"@castupperbodyblendtime": "0.175",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.16",
"@standtime": "0.16",
"@disruptionfactor": "0",
"@recastdelay": "0",
"@energyusage": "2",
"@castrange": "3",
"@uitype": "damage",
"@category": "instant",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@unlockedtoequip": "false",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_1_2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"statblock": {
"locareference": [
{
"@tag": "$$RENDINGCOMBO.energyusage$"
},
{
"@tag": "$$RENDINGCOMBO_MULTI3.energyusage$"
},
{
"@tag": "$$RENDINGCOMBO.castingtime$"
},
{
"@tag": "$$RENDINGCOMBO_MULTI3.castingtime$"
},
{
"@tag": "$$RENDINGCOMBO.castrange$"
},
{
"@tag": "$$RENDINGCOMBO_MULTI3.castrange$"
},
{
"@tag": "$$RENDINGCOMBO.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$RENDINGCOMBO_MULTI3.recastdelay$"
}
]
}
},
"multispell": {
"@spell": "RENDINGCOMBO_MULTI2",
"@slot": "mainhand1",
"@castableonlyonce": "true",
"@timeoutcooldown": "0",
"@extendtimewindowaftersuccessfulcastbyseconds": "1",
"@timewindow": "2.5"
},
"spelleffectarea": {
"@time": "0.2",
"@effect": "RENDINGCOMBO_EFFECT_BLEED",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "6",
"area": {
"shape": {
"@material": "cirlce",
"node": {
"@angle": "0",
"@distance": "-2",
"arc": {
"@angle": "80",
"@innerradius": "2",
"@outerradius": "9"
}
}
}
}
}
} التعويذات التي تطلقها
التأثيرات التي تطبقها هذه القدرة عبر إدخالات أخرى، بالترتيب الذي تصل إليه اللعبة، مع فترات التأخير والمدد والشروط التي لا يذكر الإدخال أعلاه إلا أسماءها. انقر صفًا لترى إدخاله الكامل.
RENDINGCOMBO -
RENDINGCOMBO_MULTI2عبرmultispellتأخير 0.16 s تدوم المنطقة 0.2 s{ "@uniquename": "RENDINGCOMBO_MULTI2", "@castupperbodyblendtime": "0.135", "@target": "ground", "@castingtime": "0", "@keepmovingaftercast": "false", "@hitdelay": "0.16", "@standtime": "0.16", "@disruptionfactor": "0", "@recastdelay": "0", "@energyusage": "2", "@castrange": "3", "@uitype": "damage", "@category": "instant", "@assessment": "negative", "@adjustgroundtargettorange": "true", "@namelocatag": "@SPELLS_RENDINGCOMBO", "@descriptionlocatag": "@SPELLS_RENDINGCOMBO_DESC", "@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_1_2", "@autoattackcooldownaftercasting": "Trigger", "@controllerpreferredtarget": "enemy", "locareferences": { "statblock": { "locareference": [ { "@tag": "$$RENDINGCOMBO.energyusage$" }, { "@tag": "$$RENDINGCOMBO_MULTI3.energyusage$" }, { "@tag": "$$RENDINGCOMBO.castingtime$" }, { "@tag": "$$RENDINGCOMBO_MULTI3.castingtime$" }, { "@tag": "$$RENDINGCOMBO.castrange$" }, { "@tag": "$$RENDINGCOMBO_MULTI3.castrange$" }, { "@tag": "$$RENDINGCOMBO.multispell[0].timeoutcooldown$" }, { "@tag": "$$RENDINGCOMBO_MULTI3.recastdelay$" } ] } }, "multispell": { "@spell": "RENDINGCOMBO_MULTI3", "@slot": "mainhand1", "@castableonlyonce": "true", "@timeoutcooldown": "0", "@extendtimewindowaftersuccessfulcastbyseconds": "1", "@timewindow": "2.5" }, "spelleffectarea": { "@time": "0.2", "@effect": "RENDINGCOMBO_EFFECT_BLEED", "@target": "enemy", "@removeonleave": "false", "@position": "atcaster", "@visible": "false", "@applyeffectonlyoncepertarget": "true", "@skillshotindicatormax": "6", "area": { "shape": { "@material": "cirlce", "node": { "@angle": "0", "@distance": "-2", "arc": { "@angle": "80", "@innerradius": "2", "@outerradius": "9" } } } } } } -
RENDINGCOMBO_MULTI3عبرmultispell{ "@uniquename": "RENDINGCOMBO_MULTI3", "@target": "ground", "@castingtime": "0", "@recastdelay": "6", "@energyusage": "2", "@castrange": "9", "@hitdelay": "0", "@standtime": "0", "@category": "instant", "@uitype": "damage", "@showrange": "true", "@adjustgroundtargettorange": "true", "@hidespelleffecticon": "true", "@namelocatag": "@SPELLS_RENDINGCOMBO", "@descriptionlocatag": "@SPELLS_RENDINGCOMBO_DESC", "@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_1_2", "@autoattackcooldownaftercasting": "Trigger", "@controllerpreferredtarget": "enemy", "@controllerpreferredcastdirection": "targetthenlookdirection", "@controllerselfcastable": "true", "locareferences": { "statblock": { "locareference": [ { "@tag": "$$RENDINGCOMBO.energyusage$" }, { "@tag": "$$RENDINGCOMBO_MULTI3.energyusage$" }, { "@tag": "$$RENDINGCOMBO.castingtime$" }, { "@tag": "$$RENDINGCOMBO_MULTI3.castingtime$" }, { "@tag": "$$RENDINGCOMBO.castrange$" }, { "@tag": "$$RENDINGCOMBO_MULTI3.castrange$" }, { "@tag": "$$RENDINGCOMBO.multispell[0].timeoutcooldown$" }, { "@tag": "$$RENDINGCOMBO_MULTI3.recastdelay$" } ] } }, "nop": { "@target": "ground", "@effectarearadius": "5", "@showarearadius": "true" }, "dash": { "@movespeed": "18", "@ruleset": "constanttime", "@standtime": "0.4", "@scaleAnim": "true", "@animID": "rendingrage_jump", "@endeffect": "RENDINGCOMBO_MULTI3_EFFECT", "@endeffecttarget": "moving", "@endpositionoffset": "-2" } } -
RENDINGCOMBO_MULTI3_EFFECTعبرdash endeffect{ "@uniquename": "RENDINGCOMBO_MULTI3_EFFECT", "@target": "all", "@castingtime": "0", "@hitdelay": "0", "@standtime": "0", "@disruptionfactor": "0", "@recastdelay": "0", "@energyusage": "0", "@castrange": "0", "@uitype": "debuff", "@category": "instant", "@namelocatag": "@SPELLS_RENDINGCOMBO", "applyspell": [ { "@spell": "RENDINGCOMBO_EFFECT", "@target": "enemy", "@effectarearadius": "5" }, { "@spell": "RENDINGCOMBO_ROOT", "@target": "enemy", "@effectarearadius": "5" } ] } -
RENDINGCOMBO_EFFECTعبرapplyspellhealth -50{ "@uniquename": "RENDINGCOMBO_EFFECT", "@target": "enemy", "@castingtime": "0", "@hitdelay": "0", "@standtime": "0", "@disruptionfactor": "0", "@recastdelay": "0", "@energyusage": "0", "@castrange": "0", "@uitype": "damage", "@category": "instant", "@namelocatag": "@SPELLS_RENDINGCOMBO", "directattributechange": { "@target": "enemy", "@attribute": "health", "@change": "-50", "@effecttype": "physical", "@targetcountvaluebonusfactor": "0.08" } } -
RENDINGCOMBO_ROOTعبرapplyspellroot 1 s{ "@uniquename": "RENDINGCOMBO_ROOT", "@target": "enemy", "@castingtime": "0", "@hitdelay": "0", "@standtime": "0", "@disruptionfactor": "0", "@recastdelay": "0", "@energyusage": "0", "@castrange": "0", "@uitype": "crowdcontrol", "@category": "crowdcontrol", "@descriptionlocatag": "@SPELLS_STATUS_ROOT", "@namelocatag": "@SPELLS_RENDINGCOMBO", "root": { "@target": "enemy", "@time": "1", "@targetcountdurationbonusfactor": "0.08" }, "spelleffectfx": { "@constraintpreset": "pointconstraint" } } -
RENDINGCOMBO_EFFECT_BLEEDعبرspelleffectareahealth -50{ "@uniquename": "RENDINGCOMBO_EFFECT_BLEED", "@target": "enemy", "@castingtime": "0", "@hitdelay": "0", "@standtime": "0", "@disruptionfactor": "0", "@recastdelay": "0", "@energyusage": "0", "@castrange": "0", "@uitype": "damage", "@category": "instant", "@namelocatag": "@SPELLS_RENDINGCOMBO", "directattributechange": { "@target": "enemy", "@attribute": "health", "@change": "-50", "@effecttype": "physical", "@targetcountvaluebonusfactor": "0.08" }, "applyspell": { "@spell": "AXE_BLEED", "@target": "enemy" } } -
AXE_BLEEDعبرapplyspell{ "@uniquename": "AXE_BLEED", "@target": "enemy", "@castingtime": "0", "@hitdelay": "0", "@standtime": "0", "@disruptionfactor": "1", "@recastdelay": "0", "@energyusage": "0", "@castrange": "0", "@uitype": "debuff", "@category": "damage", "@maxcharges": "3", "@maxstack": "3", "@assessment": "negative", "@autoattackcooldownaftercasting": "Trigger", "attributechangeovertime": { "@target": "enemy", "@attribute": "health", "@change": "-4.2", "@effecttype": "physical", "@initialinterval": "1", "@interval": "1", "@count": "6", "@targetcountvaluebonusfactor": "0.08" }, "applyspell": { "@spell": "AXE_BLEED_DEBUFF", "@target": "enemy", "IfSpellActive": { "@spell": "AXE_BLEED", "@casterchargesonly": "true", "@atleastcharges": "3", "@who": "EffectTarget" } }, "spelleffectfx": [ { "@constraintpreset": "pointconstraint" }, { "@constraintpreset": "pointconstraint" }, { "@constraintpreset": "pointconstraint", "@fadeouttime": "0.1", "statemapping": [ { "@charge": "1" }, { "@charge": "2" }, { "@charge": "3" } ] } ] } -
AXE_BLEED_DEBUFFعبرapplyspellIfSpellActive spell=AXE_BLEED casterchargesonly=true atleastcharges=3 who=EffectTarget buffovertime healmodifier 5 s{ "@uniquename": "AXE_BLEED_DEBUFF", "@target": "enemy", "@castingtime": "0", "@hitdelay": "0", "@standtime": "0", "@disruptionfactor": "1", "@recastdelay": "0", "@energyusage": "0", "@castrange": "0", "@uitype": "debuff", "@category": "debuff", "@maxcharges": "1", "@maxstack": "1", "@assessment": "negative", "@spelleffectlocatag": "@SPELLS_STATUS_HEALING_RECEIVED_DECREASED", "buffovertime": { "@target": "enemy", "@type": "healmodifier", "@value": "-0.12", "@time": "5" }, "spelleffectfx": { "@constraintpreset": "pointconstraint" } }
ما الذي تغيّر هنا7
8 يناير 2024 جديد منذ زيارتك الأخيرة
- الوصف أُعيدت صياغته
النص بالإنجليزية.قبلCombine up to two abilities. The combo resets after 2.5s.
1st and 2nd Rending Rage:
Cleave all enemies in a cone in the targeted direction, dealing 128 physical damage.
Applies one Rending Bleed Charge.
3rd Raging Leap:
Leap towards the targeted position, rooting all enemies in a 5m radius for 1.42s.
Deals 128 physical damage.
Applies one Rending Bleed Charge.
Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.بعدCombine up to two abilities. The combo resets after 2.5s.
1st and 2nd Rending Rage:
Cleave all enemies in a cone in the targeted direction, dealing 128 physical damage.
Applies one Rending Bleed Charge.
3rd Raging Leap:
Leap towards the targeted position, rooting all enemies in a 5m radius for 1.42s.
Deals 128 physical damage.
Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.
الطاقة5
وقت الإلقاءفوريالثبات أثناء الإلقاء0.16 sتأخر الإصابة0.16 s
المدى3 m9 أغسطس 2022 جديد منذ زيارتك الأخيرة
- الوصف أُعيدت صياغته
النص بالإنجليزية.قبلLaunch a combo of Rending Smashes, each hitting all enemies in a cone in front of you.
Deals 128 physical damage.
Applies one Rending Bleed Charge.
On the third successive cast, leap up to 7m forward, rooting all enemies in a 5m radius for 1.42s in addition to the other effects.
Puts the ability on a 6s cooldown.
The combo resets if not recast for 2.5s.
Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.بعدCombine up to two abilities. The combo resets after 2.5s.
1st and 2nd Rending Rage:
Cleave all enemies in a cone in the targeted direction, dealing 128 physical damage.
Applies one Rending Bleed Charge.
3rd Raging Leap:
Leap towards the targeted position, rooting all enemies in a 5m radius for 1.42s.
Deals 128 physical damage.
Applies one Rending Bleed Charge.
Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.
الطاقة5
وقت الإلقاءفوريالثبات أثناء الإلقاء0.16 sتأخر الإصابة0.16 s
المدى3 m28 يوليو 2021 جديد منذ زيارتك الأخيرة
- فترة الانتظار 1 s → 0 s −1 s
- الثبات أثناء الإلقاء 0.3 s → 0.16 s -46.7%
النص بالإنجليزية.قبلLaunch a combo of Rending Smashes, each hitting all enemies in a cone in front of you.
Deals 128 physical damage.
Applies one Rending Bleed Charge.
On the third successive cast, leap up to 7m forward, rooting all enemies in a 5m radius for 1.42s in addition to the other effects.
Puts the ability on a 6s cooldown.
The combo resets if not recast for 2.5s.
Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.بعدLaunch a combo of Rending Smashes, each hitting all enemies in a cone in front of you.
Deals 128 physical damage.
Applies one Rending Bleed Charge.
On the third successive cast, leap up to 7m forward, rooting all enemies in a 5m radius for 1.42s in addition to the other effects.
Puts the ability on a 6s cooldown.
The combo resets if not recast for 2.5s.
Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.
الطاقة5
فترة الانتظار1 s→0 s
وقت الإلقاءفوريالثبات أثناء الإلقاء0.3 s→0.16 sتأخر الإصابة0.16 s
المدى3 m
إظهار المزيد (4)
6 مايو 2021 جديد منذ زيارتك الأخيرة
- الضرر 62 → 50 -19.4%
- الضرر · الإجمالي 32.4 → 25.2 -22.2%
- نقاط العلاج المُتلقى الإضافية -20% → -12% +40%
النص بالإنجليزية.قبلLaunch a combo of Rending Smashes, each hitting all enemies in a cone in front of you.
Deals 158 physical damage.
Applies one Rending Bleed Charge.
On the third successive cast, leap up to 7m forward, rooting all enemies in a 5m radius for 1.42s in addition to the other effects.
Puts the ability on a 6s cooldown.
The combo resets if not recast for 2.5s.
Each Rending Bleed Charge deals 83 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 20% for 5s.بعدLaunch a combo of Rending Smashes, each hitting all enemies in a cone in front of you.
Deals 128 physical damage.
Applies one Rending Bleed Charge.
On the third successive cast, leap up to 7m forward, rooting all enemies in a 5m radius for 1.42s in addition to the other effects.
Puts the ability on a 6s cooldown.
The combo resets if not recast for 2.5s.
Each Rending Bleed Charge deals 64 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.
الطاقة5
فترة الانتظار1 s
وقت الإلقاءفوريالثبات أثناء الإلقاء0.3 sتأخر الإصابة0.16 s
المدى3 m17 مارس 2021 جديد منذ زيارتك الأخيرة
- الضرر 50 → 62 +24%
- نافذة إعادة الإلقاء 3 s → 2.5 s -16.7%
- الوصف أُعيدت صياغته
النص بالإنجليزية.قبلA series of attacks hitting enemies up to 3 times in in a cone in front of you. Each hit deals 128 physical damage. On the third hit you will leap up to 7m forward and any enemies hit will additionally be rooted for 1.42s. After the third hit, the ability will go on cooldown, If you wait for 3s between attacks, the Rage times out and begins with the first hit again, in which case the ability will not go on cooldown.
Each hit also inflicts a Rending Bleed, which lasts 6 s and deals 14 physical damage per second. (Stacks up to 3 times.) If you build up 3 stacks, enemy healing received will be reduced by 20% for 5s.
Energy Cost: 2 (per hit)
Cast time: instant
Range: 3m
Cooldown: 1sبعدLaunch a combo of Rending Smashes, each hitting all enemies in a cone in front of you.
Deals 158 physical damage.
Applies one Rending Bleed Charge.
On the third successive cast, leap up to 7m forward, rooting all enemies in a 5m radius for 1.42s in addition to the other effects.
Puts the ability on a 6s cooldown.
The combo resets if not recast for 2.5s.
Each Rending Bleed Charge deals 83 physical damage over 6s (stacks up to 3 times).
If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 20% for 5s.
الطاقة5
فترة الانتظار1 s
وقت الإلقاءفوريالثبات أثناء الإلقاء0.3 sتأخر الإصابة0.16 s
المدى3 m2 فبراير 2021 جديد منذ زيارتك الأخيرة
- منطقة التأثير · نصف القطر 5 m → 7 m +40%
النص بالإنجليزية.قبلA series of attacks hitting enemies up to 3 times in in a cone in front of you. Each hit deals 128 physical damage. On the third hit you will leap up to 9m forward and any enemies hit will additionally be rooted for 1.42s. After the third hit, the ability will go on cooldown, If you wait for 3s between attacks, the Rage times out and begins with the first hit again, in which case the ability will not go on cooldown.
Each hit also inflicts a Rending Bleed, which lasts 6 s and deals 14 physical damage per second. (Stacks up to 3 times.) If you build up 3 stacks, enemy healing received will be reduced by 20% for 5s.
Energy Cost: 2 (per hit)
Cast time: instant
Range: 3m
Cooldown: 1sبعدA series of attacks hitting enemies up to 3 times in in a cone in front of you. Each hit deals 128 physical damage. On the third hit you will leap up to 7m forward and any enemies hit will additionally be rooted for 1.42s. After the third hit, the ability will go on cooldown, If you wait for 3s between attacks, the Rage times out and begins with the first hit again, in which case the ability will not go on cooldown.
Each hit also inflicts a Rending Bleed, which lasts 6 s and deals 14 physical damage per second. (Stacks up to 3 times.) If you build up 3 stacks, enemy healing received will be reduced by 20% for 5s.
Energy Cost: 2 (per hit)
Cast time: instant
Range: 3m
Cooldown: 1s
الطاقة5
فترة الانتظار1 s
وقت الإلقاءفوريالثبات أثناء الإلقاء0.3 sتأخر الإصابة0.16 s
المدى3 m2 ديسمبر 2020 جديد منذ زيارتك الأخيرة
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