衝擊波Active
SHOCKWAVE_PUNCH
由兩項技能組成。連擊狀態會在2.5s後重置。
第一段衝擊波:
朝目標方向擊出一道衝擊波,穿透所有敵人。
對所有擊中的敵人造成299點魔法傷害。
至少擊中一名敵人即可使出下個組合技能。
第二段衝鋒:
朝衝擊波擊中的第一個敵人衝刺。
Stats
| Energy cost | 10 |
|---|---|
| Cooldown | 3.5 s |
| Cast time | Instant |
| Range | 13 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
禪師級格鬥家手套禪師級戰鬥腕甲禪師級尖刺護手禪師級巨熊拳套禪師級地獄火之手禪師級鴉擊皮帶手套禪師級阿瓦隆之拳禪師級力量脈衝護腕
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SHOCKWAVE_AREA_MARK.multispell[0].timewindow | 2.5 | — | 2.5s |
| {1} | $SHOCKWAVE_AREA_HIT.directattributechange[0].change | -117 | ×2.552 | 299 |
| {2} | $ENIGMA_BLADE_BLINK_UNLOCK.multispell[0].timewindow | 4 | — | 4s |
Ability definition
{
"@uniquename": "SHOCKWAVE_PUNCH",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.5",
"@disruptionfactor": "0",
"@recastdelay": "3.5",
"@energyusage": "4",
"@castrange": "13",
"@uitype": "damage",
"@category": "instant",
"@unlockedtoequip": "false",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@descriptionlocatag": "@SPELLS_SHOCKWAVE_PUNCH_TEST_DESC",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"statblock": {
"locareference": [
{
"@tag": "$$SHOCKWAVE_PUNCH.energyusage$"
},
{
"@tag": "$$SHOCKWAVE_PUNCH2.energyusage$"
},
{
"@tag": "$$SHOCKWAVE_PUNCH.castingtime$"
},
{
"@tag": "$$SHOCKWAVE_PUNCH2.castingtime$"
},
{
"@tag": "$$SHOCKWAVE_PUNCH.castrange$"
},
{
"@tag": "$$SHOCKWAVE_PUNCH2.castrange$"
},
{
"@tag": "$$SHOCKWAVE_AREA_MARK.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$SHOCKWAVE_PUNCH2.recastdelay$"
}
]
}
},
"nop": [
{
"@target": "enemy",
"@skillshotindicatormin": "14",
"@skillshotindicatormax": "14"
},
{
"@target": "self"
}
],
"spelleffectarea": [
{
"@target": "enemy",
"@time": "0.41",
"@effect": "SHOCKWAVE_AREA_HIT",
"@visible": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"area": {
"shape": {
"node": {
"@distance": "A 0:0.5; 0.3:12.5",
"circle": {
"@radius": "1.75"
}
}
}
}
},
{
"@target": "enemy",
"@time": "0.41",
"@effect": "SHOCKWAVE_AREA_MARK",
"@visible": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"area": {
"shape": {
"node": {
"@distance": "A 0:0.5; 0.3:12.5",
"circle": {
"@radius": "1.75"
}
}
}
}
}
]
}