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All Things Albion
狂野猛攻

狂野猛攻Active

BEAR_DASH_THROUGH

由兩項技能組成。連擊狀態會在8s後重置。

第一段狂野猛攻:
朝目標方向衝刺擊退所有您穿越的敵人3.07m
造成268點物理傷害
使傷害抗性降低-15%,持續3s

第二段怒吼:
釋放充滿力量的咆嘯,在您面前錐形區域造成410點物理傷害(對玩家)/631點物理傷害(對怪物)。
被擊中的敵人將從您身邊逃離,持續1s
使您成為所有被擊中怪物最高仇恨目標

Stats

Cast time0.3 s
Range3–14 m
Charge cost2
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禪師級原始野性法杖

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $BEAR_DASH_THROUGH.multispell[0].timewindow 8 8s
{1} $BEAR_DASH_THROUGH_DEBUFF.buffovertime[0].value -0.15 -15%
{2} $BEAR_DASH_THROUGH_DEBUFF.buffovertime[0].time 3 3s
{3} $BEAR_DASH_THROUGH_DAMAGE.directattributechange[0].change -85 ×3.153 268
{4} $BEAR_ROAR_DAMAGE.directattributechange[0].change -130 ×3.153 410
{5} $BEAR_ROAR_DAMAGE.directattributechange[1].change -200 ×3.153 631
{6} $BEAR_ROAR_FEAR.forcedmovement[0].time 1 1s
{7} $BEAR_DASH_THROUGH_KNOCKBACK.knockback[0].distance 2 ×1.536 3.07m

Ability definition

{
 "@uniquename": "BEAR_DASH_THROUGH",
 "@target": "ground",
 "@castingtime": "0.3",
 "@hitdelay": "0",
 "@standtime": "0",
 "@recastdelay": "0",
 "@energyusage": "0",
 "@castrange": "14",
 "@spellchargesrequired": "2",
 "@spellchargesspell": "SHAPE_FEROCITY_STACK",
 "@uitype": "damage",
 "@category": "instant",
 "@showrange": "true",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@keepmovingaftercast": "true",
 "@statblock": "@SPELLS_CHARGECONSUMING_STATBLOCK_BEARMULTI",
 "@castrangemin": "3",
 "@interruptiblebyspell": "false",
 "@autoattackcooldownaftercasting": "DoNotTrigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerpreferredcastdirection": "targetthenlookdirection",
 "@controllerselfcastable": "true",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$BEAR_DASH_THROUGH.multispell[0].timewindow$"
    },
    {
     "@tag": "$$BEAR_DASH_THROUGH_DEBUFF.buffovertime[0].value$"
    },
    {
     "@tag": "$$BEAR_DASH_THROUGH_DEBUFF.buffovertime[0].time$"
    },
    {
     "@tag": "$$BEAR_DASH_THROUGH_DAMAGE.directattributechange[0].change$"
    },
    {
     "@tag": "$$BEAR_ROAR_DAMAGE.directattributechange[0].change$"
    },
    {
     "@tag": "$$BEAR_ROAR_DAMAGE.directattributechange[1].change$"
    },
    {
     "@tag": "$$BEAR_ROAR_FEAR.forcedmovement[0].time$"
    },
    {
     "@tag": "$$BEAR_DASH_THROUGH_KNOCKBACK.knockback[0].distance$"
    }
   ]
  },
  "statblock": {
   "locareference": [
    {
     "@tag": "$spellchargesrequired$"
    },
    {
     "@tag": "$$BEAR_ROAR.spellchargesrequired$"
    },
    {
     "@tag": "$castingtime$"
    },
    {
     "@tag": "$castrange$"
    },
    {
     "@tag": "$$BEAR_DASH_THROUGH.multispell[0].timeoutcooldown$"
    },
    {
     "@tag": "$$BEAR_ROAR.recastdelay$"
    }
   ]
  }
 },
 "nop": {
  "@target": "self",
  "@skillshotindicatormin": "5",
  "@skillshotindicatormax": "14"
 },
 "dash": {
  "@movespeed": "35",
  "@ruleset": "constanttime",
  "@scaleAnim": "true",
  "@animID": "cast_jump",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 },
 "aura": {
  "@target": "self",
  "@spell": "BEAR_DASH_THROUGH_AURA_EFFECT",
  "@auraradius": "2",
  "@time": "0.4",
  "@applyeffectonlyoncepertarget": "true"
 },
 "multispell": {
  "@spell": "BEAR_ROAR",
  "@slot": "transformationmainhand2",
  "@timewindow": "8",
  "@timeoutcooldown": "7",
  "@extendtimewindowaftersuccessfulcastbyseconds": "0",
  "@castableonlyonce": "true"
 }
}

Abilities