Wild OnslaughtActive
BEAR_DASH_THROUGH
Combine up to two abilities. The combo resets after 8s.
1st Wild Onslaught:
Dash in target direction knocking back all enemies you pass through by 3.07m.
Deals 268 physical damage.
Decreases damage resistances by -15% for 3s.
2nd Roar:
Unleash a mighty roar, dealing 410 physical damage (vs players) / 631 physical damage (vs mobs) in a cone in front of you
Enemies hit will flee from you for 1s.
Makes you the highest-priority target for all mobs hit.
Stats
| Cast time | 0.3 s |
|---|---|
| Range | 3–14 m |
| Charge cost | 2 |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $BEAR_DASH_THROUGH.multispell[0].timewindow | 8 | — | 8s |
| {1} | $BEAR_DASH_THROUGH_DEBUFF.buffovertime[0].value | -0.15 | — | -15% |
| {2} | $BEAR_DASH_THROUGH_DEBUFF.buffovertime[0].time | 3 | — | 3s |
| {3} | $BEAR_DASH_THROUGH_DAMAGE.directattributechange[0].change | -85 | ×3.153 | 268 |
| {4} | $BEAR_ROAR_DAMAGE.directattributechange[0].change | -130 | ×3.153 | 410 |
| {5} | $BEAR_ROAR_DAMAGE.directattributechange[1].change | -200 | ×3.153 | 631 |
| {6} | $BEAR_ROAR_FEAR.forcedmovement[0].time | 1 | — | 1s |
| {7} | $BEAR_DASH_THROUGH_KNOCKBACK.knockback[0].distance | 2 | ×1.536 | 3.07m |
Ability definition
{
"@uniquename": "BEAR_DASH_THROUGH",
"@target": "ground",
"@castingtime": "0.3",
"@hitdelay": "0",
"@standtime": "0",
"@recastdelay": "0",
"@energyusage": "0",
"@castrange": "14",
"@spellchargesrequired": "2",
"@spellchargesspell": "SHAPE_FEROCITY_STACK",
"@uitype": "damage",
"@category": "instant",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@keepmovingaftercast": "true",
"@statblock": "@SPELLS_CHARGECONSUMING_STATBLOCK_BEARMULTI",
"@castrangemin": "3",
"@interruptiblebyspell": "false",
"@autoattackcooldownaftercasting": "DoNotTrigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$BEAR_DASH_THROUGH.multispell[0].timewindow$"
},
{
"@tag": "$$BEAR_DASH_THROUGH_DEBUFF.buffovertime[0].value$"
},
{
"@tag": "$$BEAR_DASH_THROUGH_DEBUFF.buffovertime[0].time$"
},
{
"@tag": "$$BEAR_DASH_THROUGH_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$$BEAR_ROAR_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$$BEAR_ROAR_DAMAGE.directattributechange[1].change$"
},
{
"@tag": "$$BEAR_ROAR_FEAR.forcedmovement[0].time$"
},
{
"@tag": "$$BEAR_DASH_THROUGH_KNOCKBACK.knockback[0].distance$"
}
]
},
"statblock": {
"locareference": [
{
"@tag": "$spellchargesrequired$"
},
{
"@tag": "$$BEAR_ROAR.spellchargesrequired$"
},
{
"@tag": "$castingtime$"
},
{
"@tag": "$castrange$"
},
{
"@tag": "$$BEAR_DASH_THROUGH.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$BEAR_ROAR.recastdelay$"
}
]
}
},
"nop": {
"@target": "self",
"@skillshotindicatormin": "5",
"@skillshotindicatormax": "14"
},
"dash": {
"@movespeed": "35",
"@ruleset": "constanttime",
"@scaleAnim": "true",
"@animID": "cast_jump",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"aura": {
"@target": "self",
"@spell": "BEAR_DASH_THROUGH_AURA_EFFECT",
"@auraradius": "2",
"@time": "0.4",
"@applyeffectonlyoncepertarget": "true"
},
"multispell": {
"@spell": "BEAR_ROAR",
"@slot": "transformationmainhand2",
"@timewindow": "8",
"@timeoutcooldown": "7",
"@extendtimewindowaftersuccessfulcastbyseconds": "0",
"@castableonlyonce": "true"
}
}