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All Things Albion
新生

新生Active

REANIMATE

为目标友军注入自然能量,每1s为其回复161生命以及23能量,并持续引导3s(受到伤害会减少引导时间)。
引导期间每1s消耗4能量

Stats

Energy cost57
Cooldown7 s
Cast timeInstant
Range11 m
TargetAlly

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禅师级自然法杖禅师级杰出自然法杖禅师级狂野法杖禅师级德鲁伊法杖禅师级瘟病法杖禅师级灾荒法杖禅师级铁须法杖禅师级锻木法杖

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} channeling[0].directattributechange[0].change 80 ×2.013 161
{1} channeling[0].directattributechange[1].change 8 ×2.870 23
{2} channeling[0].effectinterval 1 1s
{3} channeling[0].totalduration 3 3s
{4} channeling[0].energyusage 4 4

Ability definition

{
 "@uniquename": "REANIMATE",
 "@target": "friendall",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "7",
 "@energyusage": "20",
 "@castrange": "11",
 "@uitype": "heal",
 "@category": "heal",
 "@maxstack": "1",
 "@showrange": "true",
 "@assessment": "positive",
 "@statblock": "@SPELLS_CHANNELING_STATBLOCK",
 "@unlockedtoequip": "false",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "ally",
 "@controllerselfcastable": "true",
 "channelingspell": {
  "@initialeffectinterval": "0",
  "@effectinterval": "1",
  "@effectcount": "4",
  "@energyusage": "4",
  "@disruptionfactor": "10",
  "directattributechange": [
   {
    "@target": "friendall",
    "@attribute": "health",
    "@change": "80.00"
   },
   {
    "@target": "friendall",
    "@attribute": "energy",
    "@change": "8"
   }
  ]
 }
}

Abilities