التنشيطActive
REANIMATE
تنشيط الحليف المستهدف يُعيد 161 من الصحة و23 من الطاقة كل 1s في أثناء التوجيه لمدة 3s (وتلقي الضرر يقلل وقت التوجيه).
كل 1s من التوجيه يكلف 4 من الطاقة.
Stats
| Energy cost | 57 |
|---|---|
| Cooldown | 7 s |
| Cast time | Instant |
| Range | 11 m |
| Target | Ally |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
عصا الطبيعة للحكيمعصا الطبيعة العظيمة للحكيمعصا برية للحكيمعصا الدرويد للحكيمعصا الوباء للحكيمعصا التفشي للحكيمعصا جذور الحديد للحكيمعصا نباح الصياغة للحكيم
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].directattributechange[0].change | 80 | ×2.013 | 161 |
| {1} | channeling[0].directattributechange[1].change | 8 | ×2.870 | 23 |
| {2} | channeling[0].effectinterval | 1 | — | 1s |
| {3} | channeling[0].totalduration | 3 | — | 3s |
| {4} | channeling[0].energyusage | 4 | — | 4 |
Ability definition
{
"@uniquename": "REANIMATE",
"@target": "friendall",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "7",
"@energyusage": "20",
"@castrange": "11",
"@uitype": "heal",
"@category": "heal",
"@maxstack": "1",
"@showrange": "true",
"@assessment": "positive",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@unlockedtoequip": "false",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "ally",
"@controllerselfcastable": "true",
"channelingspell": {
"@initialeffectinterval": "0",
"@effectinterval": "1",
"@effectcount": "4",
"@energyusage": "4",
"@disruptionfactor": "10",
"directattributechange": [
{
"@target": "friendall",
"@attribute": "health",
"@change": "80.00"
},
{
"@target": "friendall",
"@attribute": "energy",
"@change": "8"
}
]
}
}