This site is in early development. Sections are still being written and figures may change.

All Things Albion
活性化

活性化Active

REANIMATE

狙った味方を活性化し、3sの間、チャネリングしている時に(ダメージを受けるとチャネリング時間が減少)、1sごとに体力161エネルギー23を回復します。

Stats

Energy cost57
Cooldown7 s
Cast timeInstant
Range11 m
TargetAlly

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

自然の杖(老熟)偉大な自然の杖(老熟)野生の杖(老熟)ドルイドの杖(老熟)胴枯れの杖(老熟)蔓延の杖(老熟)鉄根の杖(老熟)フォージバークの杖(老熟)

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} channeling[0].directattributechange[0].change 80 ×2.013 161
{1} channeling[0].directattributechange[1].change 8 ×2.870 23
{2} channeling[0].effectinterval 1 1s
{3} channeling[0].totalduration 3 3s
{4} channeling[0].energyusage 4 4

Ability definition

{
 "@uniquename": "REANIMATE",
 "@target": "friendall",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "7",
 "@energyusage": "20",
 "@castrange": "11",
 "@uitype": "heal",
 "@category": "heal",
 "@maxstack": "1",
 "@showrange": "true",
 "@assessment": "positive",
 "@statblock": "@SPELLS_CHANNELING_STATBLOCK",
 "@unlockedtoequip": "false",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "ally",
 "@controllerselfcastable": "true",
 "channelingspell": {
  "@initialeffectinterval": "0",
  "@effectinterval": "1",
  "@effectcount": "4",
  "@energyusage": "4",
  "@disruptionfactor": "10",
  "directattributechange": [
   {
    "@target": "friendall",
    "@attribute": "health",
    "@change": "80.00"
   },
   {
    "@target": "friendall",
    "@attribute": "energy",
    "@change": "8"
   }
  ]
 }
}

Abilities