RevitalizarActive
REANIMATE
Revitaliza o aliado alvo, restaurando 153 de Vida e 21 de Energia a cada 1s, enquanto canaliza por 3s (receber dano reduz o tempo de canalização).
Cada 1s canalizado custa 4 de Energia.
Stats
| Energy cost | 53 |
|---|---|
| Cooldown | 7 s |
| Cast time | Instant |
| Range | 11 m |
| Target | Ally |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Cajado da Natureza do AnciãoCajado da Natureza Elevado do AnciãoCajado Selvagem do AnciãoCajado Druídico do AnciãoCajado Pustulento do AnciãoCajado Rampante do AnciãoRaiz Férrea do AnciãoCajado de Crosta Forjada do Ancião
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].directattributechange[0].change | 80 | ×1.907 | 153 |
| {1} | channeling[0].directattributechange[1].change | 8 | ×2.645 | 21 |
| {2} | channeling[0].effectinterval | 1 | — | 1s |
| {3} | channeling[0].totalduration | 3 | — | 3s |
| {4} | channeling[0].energyusage | 4 | — | 4 |
Ability definition
{
"@uniquename": "REANIMATE",
"@target": "friendall",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "7",
"@energyusage": "20",
"@castrange": "11",
"@uitype": "heal",
"@category": "heal",
"@maxstack": "1",
"@showrange": "true",
"@assessment": "positive",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@unlockedtoequip": "false",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "ally",
"@controllerselfcastable": "true",
"channelingspell": {
"@initialeffectinterval": "0",
"@effectinterval": "1",
"@effectcount": "4",
"@energyusage": "4",
"@disruptionfactor": "10",
"directattributechange": [
{
"@target": "friendall",
"@attribute": "health",
"@change": "80.00"
},
{
"@target": "friendall",
"@attribute": "energy",
"@change": "8"
}
]
}
}