Golpe AscendenteActive
LAUNCHER
Atinge todos os inimigos em um cone à sua frente, jogando-os para o alto por 1s.
Causa 271 de dano físico.
Para cada inimigo atingido, a recarga é reduzida em 15% (acumula até 3 vezes).
Stats
| Energy cost | 36 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 10 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Cajado Bilaminado do AnciãoCajado Férreo do AnciãoBordão do AnciãoCajado de Monge Negro do AnciãoSeganímica do AnciãoCajado do Equilíbrio do AnciãoLâminas Gêmeas Fantasmagóricas do AnciãoBuscador do Graal do Ancião
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $LAUNCHER_EFFECT.knockback[0].duration | 1 | — | 1s |
| {1} | $LAUNCHER_EFFECT.directattributechange[0].change | -75 | ×3.615 | 271 |
| {2} | $LAUNCHER_CD_REDUCE.resetcooldowns[0].amount | 0.15 | — | 15% |
| {3} | — | 0 | — | 3 |
Ability definition
{
"@uniquename": "LAUNCHER",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.4",
"@standtime": "0.4",
"@disruptionfactor": "0",
"@recastdelay": "15",
"@energyusage": "10",
"@castrange": "10",
"@uitype": "damage",
"@category": "damage",
"@assessment": "negative",
"@unlockedtoequip": "false",
"@adjustgroundtargettorange": "true",
"@descriptionlocatag": "@SPELLS_LAUNCHER_V2_DESC",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spellindicationarea": {
"@target": "enemy",
"@position": "atcaster",
"@visible": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "-5",
"arc": {
"@angle": "40",
"@innerradius": "5",
"@outerradius": "15"
}
}
},
"fill": {
"circle": {
"@radius": "0-8.5"
}
}
}
},
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$LAUNCHER_EFFECT.knockback[0].duration$"
},
{
"@tag": "$$LAUNCHER_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$LAUNCHER_CD_REDUCE.resetcooldowns[0].amount$"
},
{
"@tag": "3"
}
]
}
},
"spelleffectarea": {
"@time": "0.5",
"@effect": "LAUNCHER_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@visible": "true",
"@skillshotindicatormax": "10",
"@skillshotindicatormin": "10",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "-5",
"arc": {
"@angle": "40",
"@innerradius": "5",
"@outerradius": "15"
}
}
}
}
}
}