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All Things Albion
血の山賊

血の山賊Active

AXETHROW

最大2つの能力を組み合わせます。コンボは9s後にリセットされます。

第1採血:
斧を狙った方向に投げて、ヒットした敵全てにその引き裂き出血チャージの数に応じた物理ダメージを与えます。

第2血の山賊:
血の魔法を注ぎ込んだ斧を狙った方向に投げて、物理ダメージを363与えます。
最初にヒットした敵の引き裂き出血チャージの数に応じてあなたを治癒します。

引き裂き出血チャージ:0 | 1 | 2 | 3
ダメージ:528 | 627 | 726 | 825
自己治癒:110 | 177 | 243 | 331

Stats

Energy cost40
Cooldown10 s
Cast timeInstant
Range18 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

バトルアックス(老熟)

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $AXETHROW.multispell[0].timewindow 9 9s
{1} $AXETHROW_SECOND_EFFECT.directattributechange[0].change -110 ×3.301 363
{2} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[0].mincharges 1 1
{3} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[1].mincharges 2 2
{4} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[2].mincharges 3 3
{5} $AXETHROW_EFFECT.directattributechange[0].change -160 ×3.301 528
{6} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[0].value -190 ×3.301 627
{7} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[1].value -220 ×3.301 726
{8} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[2].value -250 ×3.301 825
{9} $AXETHROW_SECOND_EFFECT.directattributechange[1].change 50 ×2.208 110
{10} $AXETHROW_SECOND_EFFECT.directattributechange[1].valueoverride[0].ifcharge[0].value 80 ×2.208 177
{11} $AXETHROW_SECOND_EFFECT.directattributechange[1].valueoverride[0].ifcharge[1].value 110 ×2.208 243
{12} $AXETHROW_SECOND_EFFECT.directattributechange[1].valueoverride[0].ifcharge[2].value 150 ×2.208 331
{13} multispell[0].timewindow 9 9s

Ability definition

{
 "@uniquename": "AXETHROW",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@category": "instant",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.5",
 "@disruptionfactor": "1",
 "@recastdelay": "10",
 "@energyusage": "12",
 "@castrange": "18",
 "@adjustgroundtargettorange": "true",
 "@uitype": "damage",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
 "@descriptionlocatag": "@SPELLS_AXETHROW_MULTI_DESC",
 "@hidespelleffecticon": "true",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "statblock": {
   "locareference": [
    {
     "@tag": "$$AXETHROW.energyusage$"
    },
    {
     "@tag": "$$AXETHROW_SECOND.energyusage$"
    },
    {
     "@tag": "$$AXETHROW.castingtime$"
    },
    {
     "@tag": "$$AXETHROW_SECOND.castingtime$"
    },
    {
     "@tag": "$$AXETHROW.castrange$"
    },
    {
     "@tag": "$$AXETHROW_SECOND.castrange$"
    },
    {
     "@tag": "$$AXETHROW.multispell[0].timeoutcooldown$"
    },
    {
     "@tag": "$$AXETHROW_SECOND.recastdelay$"
    }
   ]
  }
 },
 "spelleffectarea": {
  "@visible": "false",
  "@time": "0.71",
  "@effect": "AXETHROW_EFFECT",
  "@target": "enemy",
  "@removeonleave": "false",
  "@position": "atcaster",
  "@rotation": "castdirection",
  "@applyeffectonlyoncepertarget": "true",
  "@deletewhenmaxtargetshit": "true",
  "@skillshotindicatormax": "18",
  "@skillshotindicatormin": "18",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "A 0:1.5;0.6:16.5",
     "rectangle": {
      "@width": "2.5",
      "@height": "3"
     }
    }
   }
  }
 },
 "resetcooldowns": {
  "@target": "self",
  "@slot": "offhandormainhand3",
  "@amount": "1",
  "@relative": "true"
 },
 "multispell": {
  "@spell": "AXETHROW_SECOND",
  "@slot": "offhandormainhand3",
  "@castableonlyonce": "true",
  "@extendtimewindowaftersuccessfulcastbyseconds": "0",
  "@timeoutcooldown": "1",
  "@timewindow": "9"
 },
 "dummy": {
  "@target": "self",
  "@time": "10"
 },
 "spelleffectfx": {}
}

Abilities