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All Things Albion
Blood Bandit

Blood BanditActive

AXETHROW

Combine up to two abilities. The combo resets after 9s.

1st Blood Draw:
Throw an axe in the targeted direction, dealing physical damage to all enemies hit, based on the number of Rending Bleed Charges on them.

2nd Blood Bandit:
Throw an axe infused with blood magic in the targeted direction, dealing 363 physical damage
Heals you based on the number of Rending Bleed Charges on the first enemy hit.

Rending Bleed Charges: 0 | 1 | 2 | 3
Damage: 528 | 627 | 726 | 825
Self-Heal: 110 | 177 | 243 | 331

Stats

Energy cost40
Cooldown10 s
Cast timeInstant
Range18 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Battleaxe

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $AXETHROW.multispell[0].timewindow 9 9s
{1} $AXETHROW_SECOND_EFFECT.directattributechange[0].change -110 ×3.301 363
{2} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[0].mincharges 1 1
{3} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[1].mincharges 2 2
{4} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[2].mincharges 3 3
{5} $AXETHROW_EFFECT.directattributechange[0].change -160 ×3.301 528
{6} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[0].value -190 ×3.301 627
{7} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[1].value -220 ×3.301 726
{8} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[2].value -250 ×3.301 825
{9} $AXETHROW_SECOND_EFFECT.directattributechange[1].change 50 ×2.208 110
{10} $AXETHROW_SECOND_EFFECT.directattributechange[1].valueoverride[0].ifcharge[0].value 80 ×2.208 177
{11} $AXETHROW_SECOND_EFFECT.directattributechange[1].valueoverride[0].ifcharge[1].value 110 ×2.208 243
{12} $AXETHROW_SECOND_EFFECT.directattributechange[1].valueoverride[0].ifcharge[2].value 150 ×2.208 331
{13} multispell[0].timewindow 9 9s

Ability definition

{
 "@uniquename": "AXETHROW",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@category": "instant",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.5",
 "@disruptionfactor": "1",
 "@recastdelay": "10",
 "@energyusage": "12",
 "@castrange": "18",
 "@adjustgroundtargettorange": "true",
 "@uitype": "damage",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
 "@descriptionlocatag": "@SPELLS_AXETHROW_MULTI_DESC",
 "@hidespelleffecticon": "true",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "statblock": {
   "locareference": [
    {
     "@tag": "$$AXETHROW.energyusage$"
    },
    {
     "@tag": "$$AXETHROW_SECOND.energyusage$"
    },
    {
     "@tag": "$$AXETHROW.castingtime$"
    },
    {
     "@tag": "$$AXETHROW_SECOND.castingtime$"
    },
    {
     "@tag": "$$AXETHROW.castrange$"
    },
    {
     "@tag": "$$AXETHROW_SECOND.castrange$"
    },
    {
     "@tag": "$$AXETHROW.multispell[0].timeoutcooldown$"
    },
    {
     "@tag": "$$AXETHROW_SECOND.recastdelay$"
    }
   ]
  }
 },
 "spelleffectarea": {
  "@visible": "false",
  "@time": "0.71",
  "@effect": "AXETHROW_EFFECT",
  "@target": "enemy",
  "@removeonleave": "false",
  "@position": "atcaster",
  "@rotation": "castdirection",
  "@applyeffectonlyoncepertarget": "true",
  "@deletewhenmaxtargetshit": "true",
  "@skillshotindicatormax": "18",
  "@skillshotindicatormin": "18",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "A 0:1.5;0.6:16.5",
     "rectangle": {
      "@width": "2.5",
      "@height": "3"
     }
    }
   }
  }
 },
 "resetcooldowns": {
  "@target": "self",
  "@slot": "offhandormainhand3",
  "@amount": "1",
  "@relative": "true"
 },
 "multispell": {
  "@spell": "AXETHROW_SECOND",
  "@slot": "offhandormainhand3",
  "@castableonlyonce": "true",
  "@extendtimewindowaftersuccessfulcastbyseconds": "0",
  "@timeoutcooldown": "1",
  "@timewindow": "9"
 },
 "dummy": {
  "@target": "self",
  "@time": "10"
 },
 "spelleffectfx": {}
}

Abilities