血の山賊Active
AXETHROW
最大2つの能力を組み合わせます。コンボは9s後にリセットされます。
第1採血:
斧を狙った方向に投げて、ヒットした敵全てにその引き裂き出血チャージの数に応じた物理ダメージを与えます。
第2血の山賊:
血の魔法を注ぎ込んだ斧を狙った方向に投げて、物理ダメージを363与えます。
最初にヒットした敵の引き裂き出血チャージの数に応じてあなたを治癒します。
引き裂き出血チャージ:0 | 1 | 2 | 3
ダメージ:528 | 627 | 726 | 825
自己治癒:110 | 177 | 243 | 331
Stats
| Energy cost | 40 |
|---|---|
| Cooldown | 10 s |
| Cast time | Instant |
| Range | 18 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $AXETHROW.multispell[0].timewindow | 9 | — | 9s |
| {1} | $AXETHROW_SECOND_EFFECT.directattributechange[0].change | -110 | ×3.301 | 363 |
| {2} | $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[0].mincharges | 1 | — | 1 |
| {3} | $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[1].mincharges | 2 | — | 2 |
| {4} | $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[2].mincharges | 3 | — | 3 |
| {5} | $AXETHROW_EFFECT.directattributechange[0].change | -160 | ×3.301 | 528 |
| {6} | $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[0].value | -190 | ×3.301 | 627 |
| {7} | $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[1].value | -220 | ×3.301 | 726 |
| {8} | $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[2].value | -250 | ×3.301 | 825 |
| {9} | $AXETHROW_SECOND_EFFECT.directattributechange[1].change | 50 | ×2.208 | 110 |
| {10} | $AXETHROW_SECOND_EFFECT.directattributechange[1].valueoverride[0].ifcharge[0].value | 80 | ×2.208 | 177 |
| {11} | $AXETHROW_SECOND_EFFECT.directattributechange[1].valueoverride[0].ifcharge[1].value | 110 | ×2.208 | 243 |
| {12} | $AXETHROW_SECOND_EFFECT.directattributechange[1].valueoverride[0].ifcharge[2].value | 150 | ×2.208 | 331 |
| {13} | multispell[0].timewindow | 9 | — | 9s |
Ability definition
{
"@uniquename": "AXETHROW",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "instant",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.5",
"@disruptionfactor": "1",
"@recastdelay": "10",
"@energyusage": "12",
"@castrange": "18",
"@adjustgroundtargettorange": "true",
"@uitype": "damage",
"@assessment": "negative",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
"@descriptionlocatag": "@SPELLS_AXETHROW_MULTI_DESC",
"@hidespelleffecticon": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"statblock": {
"locareference": [
{
"@tag": "$$AXETHROW.energyusage$"
},
{
"@tag": "$$AXETHROW_SECOND.energyusage$"
},
{
"@tag": "$$AXETHROW.castingtime$"
},
{
"@tag": "$$AXETHROW_SECOND.castingtime$"
},
{
"@tag": "$$AXETHROW.castrange$"
},
{
"@tag": "$$AXETHROW_SECOND.castrange$"
},
{
"@tag": "$$AXETHROW.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$AXETHROW_SECOND.recastdelay$"
}
]
}
},
"spelleffectarea": {
"@visible": "false",
"@time": "0.71",
"@effect": "AXETHROW_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@applyeffectonlyoncepertarget": "true",
"@deletewhenmaxtargetshit": "true",
"@skillshotindicatormax": "18",
"@skillshotindicatormin": "18",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:1.5;0.6:16.5",
"rectangle": {
"@width": "2.5",
"@height": "3"
}
}
}
}
},
"resetcooldowns": {
"@target": "self",
"@slot": "offhandormainhand3",
"@amount": "1",
"@relative": "true"
},
"multispell": {
"@spell": "AXETHROW_SECOND",
"@slot": "offhandormainhand3",
"@castableonlyonce": "true",
"@extendtimewindowaftersuccessfulcastbyseconds": "0",
"@timeoutcooldown": "1",
"@timewindow": "9"
},
"dummy": {
"@target": "self",
"@time": "10"
},
"spelleffectfx": {}
}