RevitalisasiActive
REANIMATE
Merevitalisasi sekutu yang ditargetkan, memulihkan 153 HP dan 21 Energi setiap 1s, saat menyalurkan selama 3s (menerima damage mengurangi waktu penyaluran).
Tiap 1s penyaluran membutuhkan 4 Energi.
Stats
| Energy cost | 53 |
|---|---|
| Cooldown | 7 s |
| Cast time | Instant |
| Range | 11 m |
| Target | Ally |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Tongkat Alam TetuaTongkat Alam Besar TetuaTongkat Liar TetuaTongkat Druidic TetuaTongkat Hawar TetuaTongkat Rampang TetuaTongkat Akarbesi TetuaTongkat Jangattempa Tetua
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].directattributechange[0].change | 80 | ×1.907 | 153 |
| {1} | channeling[0].directattributechange[1].change | 8 | ×2.645 | 21 |
| {2} | channeling[0].effectinterval | 1 | — | 1s |
| {3} | channeling[0].totalduration | 3 | — | 3s |
| {4} | channeling[0].energyusage | 4 | — | 4 |
Ability definition
{
"@uniquename": "REANIMATE",
"@target": "friendall",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "7",
"@energyusage": "20",
"@castrange": "11",
"@uitype": "heal",
"@category": "heal",
"@maxstack": "1",
"@showrange": "true",
"@assessment": "positive",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@unlockedtoequip": "false",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "ally",
"@controllerselfcastable": "true",
"channelingspell": {
"@initialeffectinterval": "0",
"@effectinterval": "1",
"@effectcount": "4",
"@energyusage": "4",
"@disruptionfactor": "10",
"directattributechange": [
{
"@target": "friendall",
"@attribute": "health",
"@change": "80.00"
},
{
"@target": "friendall",
"@attribute": "energy",
"@change": "8"
}
]
}
}