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All Things Albion
Swing puissant

Swing puissantActive

HAMMER_SHOVE

Faites un pas dans la direction ciblée et faites tournoyer votre marteau dans un cône devant vous, infligeant 484 dégâts physiques à tous les ennemis touchés.
Repousse jusqu'à 10 monstres ennemis de 3m.
Augmente votre niveau de menace envers tous les monstres touchés de 66.

Stats

Energy cost20
Cooldown4 s
Cast timeInstant
Range2 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Marteau du sageGrand marteau du sageBec de corbin du sageMartel-tombe du sageMarteaux forgés du sageGardien du bosquet du sageMain de justice du sageMarteau de Foudre du Sage

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $HAMMER_SHOVE_SWING_EFFECT.directattributechange[0].change -147 ×3.295 484
{1} $HAMMER_SHOVE.aura[0].maxauratargets 10 10
{2} $HAMMER_SHOVE_DASH_AURA.knockback[0].distance 3 3m
{3} $HAMMER_SHOVE_SWING_EFFECT.changeaggro[0].value 66 66

Ability definition

{
 "@uniquename": "HAMMER_SHOVE",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@recastdelay": "4",
 "@energyusage": "6",
 "@castrange": "2",
 "@adjustgroundtargettorange": "true",
 "@uitype": "damage",
 "@category": "damage",
 "@keepmovingaftercast": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK_V2",
 "@showrange": "false",
 "@animIgnoreHitDelay": "true",
 "@hidespelleffecticon": "true",
 "@descriptionlocatag": "@SPELLS_HAMMER_SHOVE_V2_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerpreferredcastdirection": "targetthenlookdirection",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$HAMMER_SHOVE_SWING_EFFECT.directattributechange[0].change$"
    },
    {
     "@tag": "$$HAMMER_SHOVE.aura[0].maxauratargets$"
    },
    {
     "@tag": "$$HAMMER_SHOVE_DASH_AURA.knockback[0].distance"
    },
    {
     "@tag": "$$HAMMER_SHOVE_SWING_EFFECT.changeaggro[0].value$"
    }
   ]
  },
  "statblock": {
   "locareference": [
    {
     "@tag": "$energyusage$"
    },
    {
     "@tag": "$castingtime$"
    },
    {
     "@tag": "$castrange$"
    },
    {
     "@tag": "$recastdelay$"
    }
   ]
  }
 },
 "nop": {
  "@target": "self",
  "@skillshotindicatormax": "2",
  "@skillshotindicatormin": "2"
 },
 "aura": {
  "@target": "self",
  "@spell": "HAMMER_SHOVE_DASH_AURA",
  "@auraradius": "2",
  "@applyeffectonlyoncepertarget": "true",
  "@removeonleave": "false",
  "@time": "0.25",
  "@maxauratargets": "10"
 },
 "dash": {
  "@movespeed": "16",
  "@mindistance": "2",
  "@instantAnimTransition": "true",
  "@scaleAnim": "true",
  "@ruleset": "constanttime",
  "@animID": "melee_tackle_swingattack",
  "@standtime": "0.45",
  "@endeffect": "HAMMER_SHOVE_AREA",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities