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All Things Albion
Powerful Swing

Powerful SwingActive

HAMMER_SHOVE

Step in the targeted direction and swing your hammer in a cone in front of you, dealing 422 physical damage to all enemies hit.
Knocks back up to 10 enemy mobs by 3m.
Increases your threat towards all mobs hit by 66.

Stats

Energy cost17
Cooldown4 s
Cast timeInstant
Range2 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's HammerElder's Great HammerElder's PolehammerElder's TombhammerElder's Forge HammersElder's GrovekeeperElder's Hand of JusticeElder's Truebolt Hammer

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $HAMMER_SHOVE_SWING_EFFECT.directattributechange[0].change -147 ×2.870 422
{1} $HAMMER_SHOVE.aura[0].maxauratargets 10 10
{2} $HAMMER_SHOVE_DASH_AURA.knockback[0].distance 3 3m
{3} $HAMMER_SHOVE_SWING_EFFECT.changeaggro[0].value 66 66

Ability definition

{
 "@uniquename": "HAMMER_SHOVE",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@recastdelay": "4",
 "@energyusage": "6",
 "@castrange": "2",
 "@adjustgroundtargettorange": "true",
 "@uitype": "damage",
 "@category": "damage",
 "@keepmovingaftercast": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK_V2",
 "@showrange": "false",
 "@animIgnoreHitDelay": "true",
 "@hidespelleffecticon": "true",
 "@descriptionlocatag": "@SPELLS_HAMMER_SHOVE_V2_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerpreferredcastdirection": "targetthenlookdirection",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$HAMMER_SHOVE_SWING_EFFECT.directattributechange[0].change$"
    },
    {
     "@tag": "$$HAMMER_SHOVE.aura[0].maxauratargets$"
    },
    {
     "@tag": "$$HAMMER_SHOVE_DASH_AURA.knockback[0].distance"
    },
    {
     "@tag": "$$HAMMER_SHOVE_SWING_EFFECT.changeaggro[0].value$"
    }
   ]
  },
  "statblock": {
   "locareference": [
    {
     "@tag": "$energyusage$"
    },
    {
     "@tag": "$castingtime$"
    },
    {
     "@tag": "$castrange$"
    },
    {
     "@tag": "$recastdelay$"
    }
   ]
  }
 },
 "nop": {
  "@target": "self",
  "@skillshotindicatormax": "2",
  "@skillshotindicatormin": "2"
 },
 "aura": {
  "@target": "self",
  "@spell": "HAMMER_SHOVE_DASH_AURA",
  "@auraradius": "2",
  "@applyeffectonlyoncepertarget": "true",
  "@removeonleave": "false",
  "@time": "0.25",
  "@maxauratargets": "10"
 },
 "dash": {
  "@movespeed": "16",
  "@mindistance": "2",
  "@instantAnimTransition": "true",
  "@scaleAnim": "true",
  "@ruleset": "constanttime",
  "@animID": "melee_tackle_swingattack",
  "@standtime": "0.45",
  "@endeffect": "HAMMER_SHOVE_AREA",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities