強力な打撃Active
HAMMER_SHOVE
ターゲット方向にステップし、ハンマーを前方に円錐状に振り回し、命中した全ての敵に422物理ダメージを与える。
3mの間、最大10体の敵モブをノックバックする。
命中したすべてのモブに対する脅威を66増加させる。
Stats
| Energy cost | 17 |
|---|---|
| Cooldown | 4 s |
| Cast time | Instant |
| Range | 2 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
ハンマー(老熟)偉大なハンマー(老熟)ポールハンマー(老熟)トゥームハンマー(老熟)フォージハンマー(老熟)グローブキーパー(老熟)審判の手(老熟)トゥルーボルト・ハンマー(老熟)
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $HAMMER_SHOVE_SWING_EFFECT.directattributechange[0].change | -147 | ×2.870 | 422 |
| {1} | $HAMMER_SHOVE.aura[0].maxauratargets | 10 | — | 10 |
| {2} | $HAMMER_SHOVE_DASH_AURA.knockback[0].distance | 3 | — | 3m |
| {3} | $HAMMER_SHOVE_SWING_EFFECT.changeaggro[0].value | 66 | — | 66 |
Ability definition
{
"@uniquename": "HAMMER_SHOVE",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@recastdelay": "4",
"@energyusage": "6",
"@castrange": "2",
"@adjustgroundtargettorange": "true",
"@uitype": "damage",
"@category": "damage",
"@keepmovingaftercast": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK_V2",
"@showrange": "false",
"@animIgnoreHitDelay": "true",
"@hidespelleffecticon": "true",
"@descriptionlocatag": "@SPELLS_HAMMER_SHOVE_V2_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$HAMMER_SHOVE_SWING_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$HAMMER_SHOVE.aura[0].maxauratargets$"
},
{
"@tag": "$$HAMMER_SHOVE_DASH_AURA.knockback[0].distance"
},
{
"@tag": "$$HAMMER_SHOVE_SWING_EFFECT.changeaggro[0].value$"
}
]
},
"statblock": {
"locareference": [
{
"@tag": "$energyusage$"
},
{
"@tag": "$castingtime$"
},
{
"@tag": "$castrange$"
},
{
"@tag": "$recastdelay$"
}
]
}
},
"nop": {
"@target": "self",
"@skillshotindicatormax": "2",
"@skillshotindicatormin": "2"
},
"aura": {
"@target": "self",
"@spell": "HAMMER_SHOVE_DASH_AURA",
"@auraradius": "2",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"@time": "0.25",
"@maxauratargets": "10"
},
"dash": {
"@movespeed": "16",
"@mindistance": "2",
"@instantAnimTransition": "true",
"@scaleAnim": "true",
"@ruleset": "constanttime",
"@animID": "melee_tackle_swingattack",
"@standtime": "0.45",
"@endeffect": "HAMMER_SHOVE_AREA",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}