Swing puissantActive
HAMMER_SHOVE
Faites un pas dans la direction ciblée et faites tournoyer votre marteau dans un cône devant vous, infligeant 389 dégâts physiques à tous les ennemis touchés.
Repousse jusqu'à 10 monstres ennemis de 3m.
Augmente votre niveau de menace envers tous les monstres touchés de 66.
Stats
| Energy cost | 16 |
|---|---|
| Cooldown | 4 s |
| Cast time | Instant |
| Range | 2 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Marteau du sageGrand marteau du sageBec de corbin du sageMartel-tombe du sageMarteaux forgés du sageGardien du bosquet du sageMain de justice du sageMarteau de Foudre du Sage
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $HAMMER_SHOVE_SWING_EFFECT.directattributechange[0].change | -147 | ×2.645 | 389 |
| {1} | $HAMMER_SHOVE.aura[0].maxauratargets | 10 | — | 10 |
| {2} | $HAMMER_SHOVE_DASH_AURA.knockback[0].distance | 3 | — | 3m |
| {3} | $HAMMER_SHOVE_SWING_EFFECT.changeaggro[0].value | 66 | — | 66 |
Ability definition
{
"@uniquename": "HAMMER_SHOVE",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@recastdelay": "4",
"@energyusage": "6",
"@castrange": "2",
"@adjustgroundtargettorange": "true",
"@uitype": "damage",
"@category": "damage",
"@keepmovingaftercast": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK_V2",
"@showrange": "false",
"@animIgnoreHitDelay": "true",
"@hidespelleffecticon": "true",
"@descriptionlocatag": "@SPELLS_HAMMER_SHOVE_V2_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$HAMMER_SHOVE_SWING_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$HAMMER_SHOVE.aura[0].maxauratargets$"
},
{
"@tag": "$$HAMMER_SHOVE_DASH_AURA.knockback[0].distance"
},
{
"@tag": "$$HAMMER_SHOVE_SWING_EFFECT.changeaggro[0].value$"
}
]
},
"statblock": {
"locareference": [
{
"@tag": "$energyusage$"
},
{
"@tag": "$castingtime$"
},
{
"@tag": "$castrange$"
},
{
"@tag": "$recastdelay$"
}
]
}
},
"nop": {
"@target": "self",
"@skillshotindicatormax": "2",
"@skillshotindicatormin": "2"
},
"aura": {
"@target": "self",
"@spell": "HAMMER_SHOVE_DASH_AURA",
"@auraradius": "2",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"@time": "0.25",
"@maxauratargets": "10"
},
"dash": {
"@movespeed": "16",
"@mindistance": "2",
"@instantAnimTransition": "true",
"@scaleAnim": "true",
"@ruleset": "constanttime",
"@animID": "melee_tackle_swingattack",
"@standtime": "0.45",
"@endeffect": "HAMMER_SHOVE_AREA",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}