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All Things Albion
Grand éboulement

Grand éboulementActive

GROUNDSHAKER

Fracassez le sol dans un rayon de 4m autour de la position ciblée, infligeant 691 dégâts physiques.
Projette tous les ennemis touchés dans les airs pendant 0.4s.

Stats

Energy cost32
Cooldown10 s
Cast time0.6 s
Range3 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Masse du sageMorgenstern du sageMasse lourde du sageMasse du soubassement du sageMasse d'incube du sageMasse de Camlann du sageGardes-serment du sageMonarque des tempêtes du sage

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].effectarearadius 4 4m
{1} directattributechange.change -219 ×3.153 691
{2} $GROUNDSHAKER_KNOCKBACK.knockback[0].duration 0.4 0.4s

Ability definition

{
 "@uniquename": "GROUNDSHAKER",
 "@target": "ground",
 "@castingtime": "0.6",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0",
 "@standtime": "0.4",
 "@disruptionfactor": "0",
 "@recastdelay": "10",
 "@energyusage": "10",
 "@castrange": "3",
 "@uitype": "damage",
 "@category": "damage",
 "@assessment": "negative",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "spellindicationarea": {
  "@target": "enemy",
  "@position": "atcaster",
  "@visible": "true",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "3",
     "circle": {
      "@radius": "4"
     }
    }
   },
   "fill": {
    "node": {
     "@angle": "0",
     "@distance": "3",
     "circle": {
      "@radius": "0-4"
     }
    }
   }
  }
 },
 "applyspell": {
  "@target": "enemy",
  "@spell": "GROUNDSHAKER_KNOCKBACK",
  "@effectarearadius": "4",
  "@showarearadius": "true"
 },
 "directattributechange": {
  "@attribute": "health",
  "@change": "-219",
  "@effecttype": "physical",
  "@target": "enemy",
  "@targetcountvaluebonusfactor": "0.08",
  "@effectarearadius": "4"
 }
}

Abilities