Grand éboulementActive
GROUNDSHAKER
Fracassez le sol dans un rayon de 4m autour de la position ciblée, infligeant 691 dégâts physiques.
Projette tous les ennemis touchés dans les airs pendant 0.4s.
Stats
| Energy cost | 32 |
|---|---|
| Cooldown | 10 s |
| Cast time | 0.6 s |
| Range | 3 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Masse du sageMorgenstern du sageMasse lourde du sageMasse du soubassement du sageMasse d'incube du sageMasse de Camlann du sageGardes-serment du sageMonarque des tempêtes du sage
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].effectarearadius | 4 | — | 4m |
| {1} | directattributechange.change | -219 | ×3.153 | 691 |
| {2} | $GROUNDSHAKER_KNOCKBACK.knockback[0].duration | 0.4 | — | 0.4s |
Ability definition
{
"@uniquename": "GROUNDSHAKER",
"@target": "ground",
"@castingtime": "0.6",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0.4",
"@disruptionfactor": "0",
"@recastdelay": "10",
"@energyusage": "10",
"@castrange": "3",
"@uitype": "damage",
"@category": "damage",
"@assessment": "negative",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@position": "atcaster",
"@visible": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "3",
"circle": {
"@radius": "4"
}
}
},
"fill": {
"node": {
"@angle": "0",
"@distance": "3",
"circle": {
"@radius": "0-4"
}
}
}
}
},
"applyspell": {
"@target": "enemy",
"@spell": "GROUNDSHAKER_KNOCKBACK",
"@effectarearadius": "4",
"@showarearadius": "true"
},
"directattributechange": {
"@attribute": "health",
"@change": "-219",
"@effecttype": "physical",
"@target": "enemy",
"@targetcountvaluebonusfactor": "0.08",
"@effectarearadius": "4"
}
}