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All Things Albion
Scuotiterra

ScuotiterraActive

GROUNDSHAKER

Sconquassi il terreno in un raggio di 4m attorno alla posizione bersaglio, infliggendo 629 danni fisici.
Joga tutti i nemici colpiti in aria per 0.4s.

Stats

Energy cost29
Cooldown10 s
Cast time0.6 s
Range3 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Mazza dell'anzianoStella del mattino dell'anzianoMazza pesante dell'anzianoMazza granitica dell'anzianoMazza dell'incubo dell'anzianoMazza di Camlann dell'anzianoCustodi del giuramento dell'anzianoMonarca delle Tempeste oscure dell'Anziano

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].effectarearadius 4 4m
{1} directattributechange.change -219 ×2.870 629
{2} $GROUNDSHAKER_KNOCKBACK.knockback[0].duration 0.4 0.4s

Ability definition

{
 "@uniquename": "GROUNDSHAKER",
 "@target": "ground",
 "@castingtime": "0.6",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0",
 "@standtime": "0.4",
 "@disruptionfactor": "0",
 "@recastdelay": "10",
 "@energyusage": "10",
 "@castrange": "3",
 "@uitype": "damage",
 "@category": "damage",
 "@assessment": "negative",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "spellindicationarea": {
  "@target": "enemy",
  "@position": "atcaster",
  "@visible": "true",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "3",
     "circle": {
      "@radius": "4"
     }
    }
   },
   "fill": {
    "node": {
     "@angle": "0",
     "@distance": "3",
     "circle": {
      "@radius": "0-4"
     }
    }
   }
  }
 },
 "applyspell": {
  "@target": "enemy",
  "@spell": "GROUNDSHAKER_KNOCKBACK",
  "@effectarearadius": "4",
  "@showarearadius": "true"
 },
 "directattributechange": {
  "@attribute": "health",
  "@change": "-219",
  "@effecttype": "physical",
  "@target": "enemy",
  "@targetcountvaluebonusfactor": "0.08",
  "@effectarearadius": "4"
 }
}

Abilities