Magia salvajeActive
WILD_MAGIC
Rota cada 1s a través de 3 efectos mágicos diferentes. Volver a lanzar la habilidad selecciona el efecto.
1 Anillo de fuego:
Crea un Anillo de fuego de un radio de 5m a tu alrededor que dura 3s. Enciende a todos los enemigos que lo toquen e inflige 330 de daño mágico durante 4s. Los enemigos en llamas huirán de ti durante 1s (los monstruos huyen solo una vez).
2 Escudo de tormenta:
Incrementa tu resistencia al daño en 22% durante 5s. Cada vez que recibas daño directo, electrocuta al atacante si se encuentra en un radio de 12m de ti e inflige 47 de daño mágico. Aturde por 1s.
3 Fragmentos congelados:
Invoca 5 fragmentos durante 6.5s. Cada vez que inflijas daño directo, consumirás un fragmento y harás 82 de daño mágico. Reduce la salud actual y máxima en -3% por 5s (se acumula hasta 5 veces).
Stats
| Energy cost | 26 |
|---|---|
| Cast time | Instant |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | pulsingspell.interval | 1 | — | 1s |
| {1} | $WILD_MAGIC_FIRE.spelleffectarea[0].arc[0].innerradius_start | 5 | — | 5m |
| {2} | $WILD_MAGIC_FIRE.spelleffectarea[0].time | 3 | — | 3s |
| {3} | $WILD_MAGIC_FIRE_EFFECT.attributechangeovertime[0].totalchange | -140 | ×2.354 | 330 |
| {4} | $WILD_MAGIC_FIRE_EFFECT.attributechangeovertime[0].time | 4 | — | 4s |
| {5} | $WILD_MAGIC_FIRE_FEAR.forcedmovement[0].time | 1 | — | 1s |
| {6} | $WILD_MAGIC_LIGHTNING.buffovertime[0].value | 0.22 | — | 22% |
| {7} | $WILD_MAGIC_LIGHTNING.buffovertime[0].time | 5 | — | 5s |
| {8} | $WILD_MAGIC_LIGHTNING.aura[0].auraradius | 12 | — | 12m |
| {9} | $WILD_MAGIC_LIGHTNING_EFFECT.attributechangeovertime[0].change | -20 | ×2.354 | 47 |
| {10} | $WILD_MAGIC_LIGHTNING_EFFECT.stun[0].time | 1 | — | 1s |
| {11} | $WILD_MAGIC_ICE.applyeffectoneventactive[0].count | 5 | — | 5 |
| {12} | $WILD_MAGIC_ICE.applyeffectoneventactive[0].time | 6.5 | — | 6.5s |
| {13} | $WILD_MAGIC_ICE_DAMAGE.attributechangeovertime[0].change | -35 | ×2.354 | 82 |
| {14} | $WILD_MAGIC_ICE_DEBUFF.buffovertime[0].value | -0.03 | — | -3% |
| {15} | $WILD_MAGIC_ICE_DEBUFF.buffovertime[0].time | 5 | — | 5s |
| {16} | $WILD_MAGIC_ICE_DEBUFF.maxcharges | 5 | — | 5 |
Ability definition
{
"@uniquename": "WILD_MAGIC",
"@target": "self",
"@castingtime": "0",
"@hitdelay": "0.25",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "0",
"@energyusage": "11",
"@castrange": "0",
"@uitype": "damage",
"@category": "instant",
"@assessment": "positive",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK_V2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"locareferences": {
"statblock": {
"locareference": [
{
"@tag": "$energyusage$"
},
{
"@tag": "$castingtime$"
},
{
"@tag": "$castrange$"
},
{
"@tag": "$$WILD_MAGIC_ROTATION_LOCK.recastdelay$"
}
]
}
},
"pulsingspell": {
"@target": "self",
"@spell": "WILD_MAGIC_ROTATION",
"@initialinterval": "0",
"@interval": "1",
"@count": "15",
"@transformationbreakseffect": "true"
},
"multispell": {
"@spell": "WILD_MAGIC_ROTATION_LOCK",
"@slot": "armor",
"@castableonlyonce": "true",
"@timeoutcooldown": "15",
"@extendtimewindowaftersuccessfulcastbyseconds": "0",
"@timewindow": "15"
}
}