Agitador de tierraActive
GROUNDSHAKER
Golpea el suelo en un radio de 4m alrededor de la posición señalada e inflige 691 de daño físico.
Lanza a todos los enemigos golpeados hacia el aire por 0.4s.
Stats
| Energy cost | 32 |
|---|---|
| Cooldown | 10 s |
| Cast time | 0.6 s |
| Range | 3 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Maza del ancianoMangual del ancianoMaza pesada del AncianoMaza de lecho de roca del ancianoMaza íncubo del ancianoMaza de Camlann del ancianoJuradores del ancianoMonarca de la tormenta del anciano
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].effectarearadius | 4 | — | 4m |
| {1} | directattributechange.change | -219 | ×3.153 | 691 |
| {2} | $GROUNDSHAKER_KNOCKBACK.knockback[0].duration | 0.4 | — | 0.4s |
Ability definition
{
"@uniquename": "GROUNDSHAKER",
"@target": "ground",
"@castingtime": "0.6",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0.4",
"@disruptionfactor": "0",
"@recastdelay": "10",
"@energyusage": "10",
"@castrange": "3",
"@uitype": "damage",
"@category": "damage",
"@assessment": "negative",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@position": "atcaster",
"@visible": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "3",
"circle": {
"@radius": "4"
}
}
},
"fill": {
"node": {
"@angle": "0",
"@distance": "3",
"circle": {
"@radius": "0-4"
}
}
}
}
},
"applyspell": {
"@target": "enemy",
"@spell": "GROUNDSHAKER_KNOCKBACK",
"@effectarearadius": "4",
"@showarearadius": "true"
},
"directattributechange": {
"@attribute": "health",
"@change": "-219",
"@effecttype": "physical",
"@target": "enemy",
"@targetcountvaluebonusfactor": "0.08",
"@effectarearadius": "4"
}
}