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All Things Albion
Maldición vil

Maldición vilActive

CURSEDOT

Maldice al enemigo señalado e inflige 65 de daño mágico.
Aplica una carga de Maldición vil.

Cada carga de Maldición vil inflige 263 de daño mágico durante 10s (se acumula hasta 4 veces).

Stats

Energy cost12
Cooldown2.4 s
Cast timeInstant
Range9 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Bastón maldito del ancianoGran bastón maldito del ancianoBastón demoníaco del ancianoBastón de maldición de vida del ancianoCalavera maldita del ancianoBastón de maldiciones del ancianoInvocador oscuro del ancianoBastón Putrefacto del Anciano

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -20.84 ×3.107 65
{1} $CURSEDOT_EFFECT.attributechangeovertime[0].totalchange -84.7 ×3.107 263
{2} $CURSEDOT_EFFECT.attributechangeovertime[0].time 10 10s
{3} $CURSEDOT_EFFECT.maxcharges 4 4

Ability definition

{
 "@uniquename": "CURSEDOT",
 "@target": "enemy",
 "@keepmovingaftercast": "false",
 "@castingtime": "0",
 "@hitdelay": "0.4",
 "@standtime": "0.2",
 "@disruptionfactor": "1",
 "@recastdelay": "2.4",
 "@energyusage": "4",
 "@castrange": "9",
 "@uitype": "damage",
 "@category": "damage",
 "@animIgnoreHitDelay": "false",
 "@showrange": "true",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-20.84"
 },
 "applyspell": {
  "@target": "enemy",
  "@spell": "CURSEDOT_EFFECT"
 },
 "projectile": {
  "@flyspeed": "35",
  "@startsocket": "mainhandprojectile",
  "@hitsocket": "damage",
  "@timeoffset": "0.3"
 },
 "projectileoverride": {
  "weapon": {
   "@id": "magicstaff2h",
   "projectile": {
    "@flyspeed": "35",
    "@startsocket": "offhandprojectile",
    "@hitsocket": "damage",
    "@timeoffset": "0.3"
   }
  }
 }
}

Abilities