This site is in early development. Sections are still being written and figures may change.

All Things Albion
Vile Curse

Vile CurseActive

CURSEDOT

Curse the targeted enemy, dealing 66 magical damage.
Applies one Vile Curse Charge.

Each Vile Curse Charge deals 267 magical damage over 10s (stacks up to 4 times).

Stats

Energy cost13
Cooldown2.4 s
Cast timeInstant
Range9 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Cursed StaffElder's Great Cursed StaffElder's Demonic StaffElder's Lifecurse StaffElder's Cursed SkullElder's Damnation StaffElder's ShadowcallerElder's Rotcaller Staff

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -20.84 ×3.153 66
{1} $CURSEDOT_EFFECT.attributechangeovertime[0].totalchange -84.7 ×3.153 267
{2} $CURSEDOT_EFFECT.attributechangeovertime[0].time 10 10s
{3} $CURSEDOT_EFFECT.maxcharges 4 4

Ability definition

{
 "@uniquename": "CURSEDOT",
 "@target": "enemy",
 "@keepmovingaftercast": "false",
 "@castingtime": "0",
 "@hitdelay": "0.4",
 "@standtime": "0.2",
 "@disruptionfactor": "1",
 "@recastdelay": "2.4",
 "@energyusage": "4",
 "@castrange": "9",
 "@uitype": "damage",
 "@category": "damage",
 "@animIgnoreHitDelay": "false",
 "@showrange": "true",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-20.84"
 },
 "applyspell": {
  "@target": "enemy",
  "@spell": "CURSEDOT_EFFECT"
 },
 "projectile": {
  "@flyspeed": "35",
  "@startsocket": "mainhandprojectile",
  "@hitsocket": "damage",
  "@timeoffset": "0.3"
 },
 "projectileoverride": {
  "weapon": {
   "@id": "magicstaff2h",
   "projectile": {
    "@flyspeed": "35",
    "@startsocket": "offhandprojectile",
    "@hitsocket": "damage",
    "@timeoffset": "0.3"
   }
  }
 }
}

Abilities