飛影步Active
CROSSSTEP_ROUNDHOUSE
由兩項技能組成。連擊狀態會在2s後重置。
第一段迴旋踢:
朝目標方向踢擊錐形範圍內所有敵人,造成237點物理傷害。
第二段交叉步:
朝目標位置衝刺,在衝刺過程中使自身的傷害抗性增加20%。
使自身的普通攻擊傷害增加125%,持續5s。
Stats
| Energy cost | 9 |
|---|---|
| Cooldown | 2 s |
| Cast time | Instant |
| Range | 5 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
禪師級格鬥家手套禪師級戰鬥腕甲禪師級尖刺護手禪師級巨熊拳套禪師級地獄火之手禪師級鴉擊皮帶手套禪師級阿瓦隆之拳禪師級力量脈衝護腕
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CROSSSTEP_ROUNDHOUSE_MULTI.multispell[0].timewindow | 2 | — | 2s |
| {1} | $CROSSSTEP_ROUNDHOUSE_EFFECT.directattributechange[0].change | -78 | ×3.042 | 237 |
| {2} | $CROSSSTEP.buffovertime[0].value | 0.2 | — | 20% |
| {3} | $CROSSSTEP_BUFF.buffovertime[0].value | 1.25 | — | 125% |
| {4} | $CROSSSTEP_BUFF.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "CROSSSTEP_ROUNDHOUSE",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "true",
"@hitdelay": "0.1",
"@standtime": "0.35",
"@disruptionfactor": "0",
"@recastdelay": "2",
"@energyusage": "3",
"@castrange": "5",
"@uitype": "damage",
"@category": "damage",
"@unlockedtoequip": "false",
"@assessment": "negative",
"@showrange": "false",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
"@namelocatag": "@SPELLS_CROSSSTEP_MULTI",
"@descriptionlocatag": "@SPELLS_CROSSSTEP_MULTI_V2_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE_MULTI.multispell[0].timewindow$"
},
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$CROSSSTEP.buffovertime[0].value$"
},
{
"@tag": "$$CROSSSTEP_BUFF.buffovertime[0].value$"
},
{
"@tag": "$$CROSSSTEP_BUFF.buffovertime[0].time$"
}
]
},
"statblock": {
"locareference": [
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE.energyusage$"
},
{
"@tag": "$$CROSSSTEP.energyusage$"
},
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE.castingtime$"
},
{
"@tag": "$$CROSSSTEP.castingtime$"
},
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE.castrange$"
},
{
"@tag": "$$CROSSSTEP.castrange$"
},
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE_MULTI.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$CROSSSTEP.recastdelay$"
}
]
}
},
"applyspell": [
{
"@target": "self",
"@spell": "CONEPUNCH2_AREA_SELF",
"IfConsumeCharges": {
"@casterchargesonly": "true",
"@charges": "1",
"@who": "Caster",
"@spell": "CONEPUNCH2_CHARGES"
}
},
{
"@spell": "CROSSSTEP_ROUNDHOUSE_MULTI",
"@target": "self"
}
],
"spelleffectarea": {
"@time": "1",
"@target": "enemy",
"@effect": "CROSSSTEP_ROUNDHOUSE_EFFECT",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "5.5",
"area": {
"shape": {
"node": {
"@distance": "-0.5",
"arc": {
"@angle": "A 0:260;0.2:260;0.21:0",
"@innerradius": "0",
"@outerradius": "5.5"
}
}
}
}
}
}