皮開肉綻Active
CREATE_OPENING
由兩項技能組成。連擊狀態會在1.25s後重置。
第一段皮開肉綻:
攻擊目標敵人,造成290點物理傷害。
第二段血肉模糊:
造成290點物理傷害。
使目標的傷害抗性降低-12%,持續3s。
Stats
| Energy cost | 4 |
|---|---|
| Cast time | Instant |
| Range | 2.5 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
禪師級格鬥家手套禪師級戰鬥腕甲禪師級尖刺護手禪師級巨熊拳套禪師級地獄火之手禪師級鴉擊皮帶手套禪師級阿瓦隆之拳禪師級力量脈衝護腕
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CREATE_OPENING.multispell[0].timewindow | 1.25 | — | 1.25s |
| {1} | $CREATE_OPENING_STRIKE.directattributechange[0].change | -80 | ×3.626 | 290 |
| {2} | $CREATE_OPENING_STRIKE.buffovertime[0].value | -0.12 | — | -12% |
| {3} | $CREATE_OPENING_STRIKE.buffovertime[0].time | 3 | — | 3s |
| {4} | multispell[0].timewindow | 1.25 | — | 1.25s |
Ability definition
{
"@uniquename": "CREATE_OPENING",
"@keepmovingaftercast": "true",
"@target": "enemy",
"@castingtime": "0",
"@hitdelay": "0.3",
"@standtime": "0.3",
"@disruptionfactor": "0",
"@recastdelay": "0",
"@energyusage": "1.2",
"@castrange": "2.5",
"@uitype": "damage",
"@category": "damage",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"statblock": {
"locareference": [
{
"@tag": "$$CREATE_OPENING.energyusage$"
},
{
"@tag": "$$CREATE_OPENING_STRIKE.energyusage$"
},
{
"@tag": "$$CREATE_OPENING.castingtime$"
},
{
"@tag": "$$CREATE_OPENING_STRIKE.castingtime$"
},
{
"@tag": "$$CREATE_OPENING.castrange$"
},
{
"@tag": "$$CREATE_OPENING_STRIKE.castrange$"
},
{
"@tag": "$$CREATE_OPENING.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$CREATE_OPENING_STRIKE.recastdelay$"
}
]
}
},
"applyspell": {
"@target": "enemy",
"@spell": "CONEPUNCH2_AREA",
"IfConsumeCharges": {
"@casterchargesonly": "true",
"@charges": "1",
"@who": "Caster",
"@spell": "CONEPUNCH2_CHARGES"
}
},
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-80",
"@effecttype": "physical"
},
"multispell": {
"@spell": "CREATE_OPENING_STRIKE",
"@timewindow": "1.25",
"@castableonlyonce": "true",
"@slot": "mainhand1",
"@timeoutcooldown": "0",
"@extendtimewindowaftersuccessfulcastbyseconds": "0"
}
}