深切Passive
PASSIVE_BLEEDCHANCE
每4次普通攻击,使目标敌人流血,在2s内造成56物理伤害。
Stats
| Cast time | Instant |
|---|
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
禅师级阔剑禅师级战斧禅师级匕首Khor之手禅师级钩爪禅师级阔刃大剑禅师级双匕首禅师级双剑禅师级战戟禅师级腐蚀召唤神斧禅师级血刃禅师级王者之剑禅师级断水剑禅师级赤炎镰刀禅师级恶魔之牙禅师级熊爪神斧禅师级双刀禅师级冥使匕首禅师级裂域斧禅师级拥王阔刃大剑禅师级遏怒拳刃禅师级双子杀手禅师级水晶收割者禅师级无尽之剑
Granted by(24)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $PASSIVE_BLEEDCHANCE_CONDITION.applyspell[0].IfSpellActive[0].atleastcharges | 4 | — | 4 |
| {1} | $PASSIVE_BLEEDCHANCE_EFFECT.attributechangeovertime[0].change | -16.67 | ×3.367 | 56 |
| {2} | $PASSIVE_BLEEDCHANCE_EFFECT.attributechangeovertime[0].time | 2 | — | 2s |
Ability definition
{
"@uniquename": "PASSIVE_BLEEDCHANCE",
"applyeffectoneventpassive": [
{
"@event": "AutoAttack",
"@spell": "PASSIVE_BLEEDCHANCE_CONDITION",
"@applyeffecttarget": "enemy",
"@chance": "1"
},
{
"@event": "AutoAttack",
"@spell": "PASSIVE_AA_STACK",
"@applyeffecttarget": "self",
"@chance": "1"
}
]
}