探云手Active
CREATE_OPENING
施展最多两段的组合技能。连技状态于1.25s后重置。
第一段探云手:
攻击目标敌人,造成218物理伤害。
第二段云气诀:
造成218物理伤害。
使目标的伤害抗性降低-12%,持续3s。
Stats
| Energy cost | 3 |
|---|---|
| Cast time | Instant |
| Range | 2.5 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
禅师级格斗手套禅师级战斗护腕禅师级尖刺护手禅师级熊卫士之击禅师级炼狱火之手禅师级乌鸦之爪禅师级阿瓦隆之拳禅师级力量脉冲护腕
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CREATE_OPENING.multispell[0].timewindow | 1.25 | — | 1.25s |
| {1} | $CREATE_OPENING_STRIKE.directattributechange[0].change | -80 | ×2.726 | 218 |
| {2} | $CREATE_OPENING_STRIKE.buffovertime[0].value | -0.12 | — | -12% |
| {3} | $CREATE_OPENING_STRIKE.buffovertime[0].time | 3 | — | 3s |
| {4} | multispell[0].timewindow | 1.25 | — | 1.25s |
Ability definition
{
"@uniquename": "CREATE_OPENING",
"@keepmovingaftercast": "true",
"@target": "enemy",
"@castingtime": "0",
"@hitdelay": "0.3",
"@standtime": "0.3",
"@disruptionfactor": "0",
"@recastdelay": "0",
"@energyusage": "1.2",
"@castrange": "2.5",
"@uitype": "damage",
"@category": "damage",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"statblock": {
"locareference": [
{
"@tag": "$$CREATE_OPENING.energyusage$"
},
{
"@tag": "$$CREATE_OPENING_STRIKE.energyusage$"
},
{
"@tag": "$$CREATE_OPENING.castingtime$"
},
{
"@tag": "$$CREATE_OPENING_STRIKE.castingtime$"
},
{
"@tag": "$$CREATE_OPENING.castrange$"
},
{
"@tag": "$$CREATE_OPENING_STRIKE.castrange$"
},
{
"@tag": "$$CREATE_OPENING.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$CREATE_OPENING_STRIKE.recastdelay$"
}
]
}
},
"applyspell": {
"@target": "enemy",
"@spell": "CONEPUNCH2_AREA",
"IfConsumeCharges": {
"@casterchargesonly": "true",
"@charges": "1",
"@who": "Caster",
"@spell": "CONEPUNCH2_CHARGES"
}
},
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-80",
"@effecttype": "physical"
},
"multispell": {
"@spell": "CREATE_OPENING_STRIKE",
"@timewindow": "1.25",
"@castableonlyonce": "true",
"@slot": "mainhand1",
"@timeoutcooldown": "0",
"@extendtimewindowaftersuccessfulcastbyseconds": "0"
}
}