This site is in early development. Sections are still being written and figures may change.

All Things Albion
Sıçrama Dalgası

Sıçrama DalgasıActive

SPLASHWAVE

Hedef yöne doğru atılıp içinden geçtiğin tüm düşmanları 20m geri püskürtürsün (kitle kontrol direncini göz ardı eder).

Stats

Energy cost42
Cooldown60 s
Cast timeInstant
Range18 m
TargetGround

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $SPLASHWAVE_PULSE.knockback[0].distance 20 20m

Ability definition

{
 "@uniquename": "SPLASHWAVE",
 "@target": "ground",
 "@keepmovingaftercast": "true",
 "@castingtime": "0",
 "@recastdelay": "60",
 "@energyusage": "16",
 "@castrange": "18",
 "@category": "crowdcontrol",
 "@uitype": "crowdcontrol",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "@controllerpreferredcastdirection": "alwayslookdirection",
 "@controllerselfcastable": "true",
 "applyspell": {
  "@target": "self",
  "@spell": "GATHERSHOES_DROPCRYSTAL"
 },
 "nop": {
  "@target": "self",
  "@skillshotindicatormax": "16"
 },
 "aura": {
  "@target": "self",
  "@spell": "SPLASHWAVE_PULSE",
  "@auraradius": "4",
  "@time": "1",
  "@applyeffectonlyoncepertarget": "true",
  "@maxauratargets": "5",
  "@removeonleave": "false"
 },
 "dash": {
  "@movespeed": "25",
  "@endeffect": "SPLASHWAVE_END",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 },
 "spelleffectfx": {
  "@constraintpreset": "default"
 }
}

Abilities