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All Things Albion
Sismik Sarsıntı

Sismik SarsıntıActive

HAMMER_TREMOR

Çekicini hedeflenen pozisyonda tekrar tekrar yere vur ve fiziksel hasar vererek 1.6s boyunca odaklan.
Hasar ve etki alanı ne kadar süre odaklandığına bağlıdır.

Odaklama Süresi: 0.4s | 0.8s | 1.6s
Hasar: 296 | 296 | 623
Etki Alanı: 3m | 3m | 5m

Stats

Energy cost51
Cooldown10 s
Cast timeInstant
Range1–3 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Yüce ÇekiciYüce Büyük ÇekiciYüce Uzun Saplı ÇekiciYüce Mezar ÇekiciYüce Demirci ÇekiciYüce Koru MuhafızıYüce Adalet ElçisiYüce Hakikat Çekici

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $HAMMER_TREMOR.channeling[0].totalduration 1.6 1.6s
{1} $HAMMER_TREMOR.dummy[0].time 0.4 0.4s
{2} $HAMMER_TREMOR.dummy[1].time 0.8 0.8s
{3} $HAMMER_TREMOR_SMALL_HIT.directattributechange[0].change -88 ×3.368 296
{4} $HAMMER_TREMOR_LARGE_HIT.directattributechange[0].change -185 ×3.368 623
{5} $HAMMER_TREMOR.channeling[0].applyspell[0].effectarearadius 3 3m
{6} $HAMMER_TREMOR.channeling[0].applyspell[1].effectarearadius 5 5m

Ability definition

{
 "@uniquename": "HAMMER_TREMOR",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@recastdelay": "10",
 "@energyusage": "15",
 "@castrangemin": "1",
 "@castrange": "3",
 "@adjustgroundtargettorange": "true",
 "@uitype": "damage",
 "@category": "damage",
 "@keepmovingaftercast": "false",
 "@statblock": "@SPELLS_CHANNELING_STATBLOCK_V2",
 "@showrange": "true",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "dummy": [
  {
   "@target": "ground",
   "@time": "0.4",
   "@effectarearadius": "3",
   "@showarearadius": "true"
  },
  {
   "@target": "ground",
   "@time": "0.8"
  }
 ],
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$HAMMER_TREMOR.channeling[0].totalduration$"
    },
    {
     "@tag": "$$HAMMER_TREMOR.dummy[0].time$"
    },
    {
     "@tag": "$$HAMMER_TREMOR.dummy[1].time$"
    },
    {
     "@tag": "$$HAMMER_TREMOR_SMALL_HIT.directattributechange[0].change$"
    },
    {
     "@tag": "$$HAMMER_TREMOR_LARGE_HIT.directattributechange[0].change$"
    },
    {
     "@tag": "$$HAMMER_TREMOR.channeling[0].applyspell[0].effectarearadius$"
    },
    {
     "@tag": "$$HAMMER_TREMOR.channeling[0].applyspell[1].effectarearadius$"
    }
   ]
  },
  "statblock": {
   "locareference": [
    {
     "@tag": "$energyusage$"
    },
    {
     "@tag": "$castingtime$"
    },
    {
     "@tag": "$channeling[0].totalduration$"
    },
    {
     "@tag": "$castrange$"
    },
    {
     "@tag": "$recastdelay$"
    }
   ]
  }
 },
 "channelingspell": {
  "@initialeffectinterval": "0.4",
  "@effectinterval": "0.2",
  "@energyusage": "0",
  "@effectcount": "7",
  "@allowcancel": "true",
  "@standtime": "0",
  "@disruptionfactor": "0",
  "applyspell": [
   {
    "@spell": "HAMMER_TREMOR_SMALL_HIT",
    "@target": "enemy",
    "@effectarearadius": "3",
    "or": {
     "IfChannelTick": [
      {
       "@op": "equals",
       "@value": "1"
      },
      {
       "@op": "equals",
       "@value": "3"
      }
     ]
    }
   },
   {
    "@spell": "HAMMER_TREMOR_LARGE_HIT",
    "@target": "enemy",
    "@effectarearadius": "5",
    "IfChannelTick": {
     "@op": "equals",
     "@value": "7"
    }
   }
  ]
 }
}

Abilities