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All Things Albion
地震の震動

地震の震動Active

HAMMER_TREMOR

1.6s間、詠唱しながら、物理ダメージを与え、標的の位置の地面にハンマーを繰り返し叩きつける。
ダメージ半径詠唱時間基づきます

詠唱時間:0.4s | 0.8s | 1.6s
ダメージ:253 | 253 | 531
半径: 3m | 3m | 5m

Stats

Energy cost43
Cooldown10 s
Cast timeInstant
Range1–3 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

ハンマー(老熟)偉大なハンマー(老熟)ポールハンマー(老熟)トゥームハンマー(老熟)フォージハンマー(老熟)グローブキーパー(老熟)審判の手(老熟)トゥルーボルト・ハンマー(老熟)

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $HAMMER_TREMOR.channeling[0].totalduration 1.6 1.6s
{1} $HAMMER_TREMOR.dummy[0].time 0.4 0.4s
{2} $HAMMER_TREMOR.dummy[1].time 0.8 0.8s
{3} $HAMMER_TREMOR_SMALL_HIT.directattributechange[0].change -88 ×2.870 253
{4} $HAMMER_TREMOR_LARGE_HIT.directattributechange[0].change -185 ×2.870 531
{5} $HAMMER_TREMOR.channeling[0].applyspell[0].effectarearadius 3 3m
{6} $HAMMER_TREMOR.channeling[0].applyspell[1].effectarearadius 5 5m

Ability definition

{
 "@uniquename": "HAMMER_TREMOR",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@recastdelay": "10",
 "@energyusage": "15",
 "@castrangemin": "1",
 "@castrange": "3",
 "@adjustgroundtargettorange": "true",
 "@uitype": "damage",
 "@category": "damage",
 "@keepmovingaftercast": "false",
 "@statblock": "@SPELLS_CHANNELING_STATBLOCK_V2",
 "@showrange": "true",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "dummy": [
  {
   "@target": "ground",
   "@time": "0.4",
   "@effectarearadius": "3",
   "@showarearadius": "true"
  },
  {
   "@target": "ground",
   "@time": "0.8"
  }
 ],
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$HAMMER_TREMOR.channeling[0].totalduration$"
    },
    {
     "@tag": "$$HAMMER_TREMOR.dummy[0].time$"
    },
    {
     "@tag": "$$HAMMER_TREMOR.dummy[1].time$"
    },
    {
     "@tag": "$$HAMMER_TREMOR_SMALL_HIT.directattributechange[0].change$"
    },
    {
     "@tag": "$$HAMMER_TREMOR_LARGE_HIT.directattributechange[0].change$"
    },
    {
     "@tag": "$$HAMMER_TREMOR.channeling[0].applyspell[0].effectarearadius$"
    },
    {
     "@tag": "$$HAMMER_TREMOR.channeling[0].applyspell[1].effectarearadius$"
    }
   ]
  },
  "statblock": {
   "locareference": [
    {
     "@tag": "$energyusage$"
    },
    {
     "@tag": "$castingtime$"
    },
    {
     "@tag": "$channeling[0].totalduration$"
    },
    {
     "@tag": "$castrange$"
    },
    {
     "@tag": "$recastdelay$"
    }
   ]
  }
 },
 "channelingspell": {
  "@initialeffectinterval": "0.4",
  "@effectinterval": "0.2",
  "@energyusage": "0",
  "@effectcount": "7",
  "@allowcancel": "true",
  "@standtime": "0",
  "@disruptionfactor": "0",
  "applyspell": [
   {
    "@spell": "HAMMER_TREMOR_SMALL_HIT",
    "@target": "enemy",
    "@effectarearadius": "3",
    "or": {
     "IfChannelTick": [
      {
       "@op": "equals",
       "@value": "1"
      },
      {
       "@op": "equals",
       "@value": "3"
      }
     ]
    }
   },
   {
    "@spell": "HAMMER_TREMOR_LARGE_HIT",
    "@target": "enemy",
    "@effectarearadius": "5",
    "IfChannelTick": {
     "@op": "equals",
     "@value": "7"
    }
   }
  ]
 }
}

Abilities