Раскалывающий выстрелActive
SUNDERSHOT
Выпускает нацеленный снаряд во врага, нанеся 221 физического урона.
Снижает сопротивления урону на -2.7% за каждые 10% здоровья текущего здоровья противника (накапливается до 10 раз) в течение 4s.
Stats
| Energy cost | 22 |
|---|---|
| Cooldown | 7 s |
| Cast time | 1 s |
| Range | 11 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Арбалет (старейшина)Тяжелый арбалет (старейшина)Легкий арбалет (старейшина)Плачущий арбалет (старейшина)Самострелы (старейшина)Осадный арбалет (старейшина)Творец энергии (старейшина)Искрящиеся бластеры (старейшина)
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -91.41 | ×2.423 | 221 |
| {1} | $SUNDERSHOT_DEBUFF.buffovertime[0].value | -0.027 | — | -2.7% |
| {2} | applyspell[9].IfTargetHealthPercentage[0].value | 0.1 | — | 10% |
| {3} | $SUNDERSHOT_DEBUFF.maxcharges | 10 | — | 10 |
| {4} | $SUNDERSHOT_DEBUFF.buffovertime[0].time | 4 | — | 4s |
Ability definition
{
"@uniquename": "SUNDERSHOT",
"@target": "enemy",
"@castingtime": "1",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "7",
"@energyusage": "9",
"@castrange": "11",
"@uitype": "damage",
"@category": "damage",
"@maxcharges": "3",
"@showrange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@unlockedtoequip": "false",
"@controllerpreferredtarget": "enemy",
"removeactivespell": {
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"@casterchargesonly": "true"
},
"applyspell": [
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF"
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.9"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.8"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.7"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.6"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.5"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.4"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.3"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.2"
}
},
{
"@target": "enemy",
"@spell": "SUNDERSHOT_DEBUFF",
"IfTargetHealthPercentage": {
"@op": "greaterOrEqual",
"@value": "0.1"
}
}
],
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-91.41",
"@effecttype": "physical"
},
"projectile": {
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
"projectileoverride": {
"weapon": [
{
"@id": "dualcrossbow",
"projectile": [
{
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
{
"@flyspeed": "30",
"@startsocket": "offhandprojectile",
"@hitsocket": "damage"
}
]
},
{
"@id": "dualrevolvercrossbow",
"projectile": [
{
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
{
"@flyspeed": "30",
"@startsocket": "offhandprojectile",
"@hitsocket": "damage"
}
]
}
]
}
}