МультивыстрелActive
MULTISHOT2
Выпустите залп стрел в зоне конуса перед собой, нанеся 266 физического урона (по игрокам) / 328 физического урона (по монстрам).
Замедляет на -30% в течение 1s.
Stats
| Energy cost | 11 |
|---|---|
| Cooldown | 3 s |
| Cast time | Instant |
| Range | 13 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Лук (старейшина)Длинный лук (старейшина)Боевой лук (старейшина)Шепчущий лук (старейшина)Воющий лук (старейшина)Лук Бадона (старейшина)Туманный пронзатель (старейшина)Лук небесного странника (старейшина)
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $MULTISHOT2_EFFECT.directattributechange[0].change | -94 | ×2.825 | 266 |
| {1} | $MULTISHOT2_EFFECT.directattributechange[1].change | -116 | ×2.825 | 328 |
| {2} | $MULTISHOT2_SLOW.buffovertime[0].value | -0.3 | — | -30% |
| {3} | $MULTISHOT2_SLOW.buffovertime[0].time | 1 | — | 1s |
Ability definition
{
"@uniquename": "MULTISHOT2",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "damage",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "3",
"@energyusage": "4",
"@castrange": "13",
"@uitype": "damage",
"@adjustgroundtargettorange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$MULTISHOT2_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$MULTISHOT2_EFFECT.directattributechange[1].change$"
},
{
"@tag": "$$MULTISHOT2_SLOW.buffovertime[0].value$"
},
{
"@tag": "$$MULTISHOT2_SLOW.buffovertime[0].time$"
}
]
}
},
"spelleffectarea": {
"@time": "0.35",
"@effect": "MULTISHOT2_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@skillshotindicatormin": "13",
"@skillshotindicatormax": "13",
"area": {
"shape": {
"node": [
{
"@distance": "-5.5",
"arc": {
"@angle": "30",
"@innerradius": "6",
"@outerradius": "18.5"
}
},
{
"rectangle": {}
}
]
}
}
}
}