Investida ImplacávelActive
CRYSTAL_SCYTHE_DASH_ZONE
Arremete na direção alvo, causando 416 de dano físico (contra jogadores) / 340 de dano físico (contra monstros) em todos os inimigos que você passar por.
Conjura uma área com um raio de 15m ao seu redor após arremeter, com duração de 12s.
Enquanto você estiver dentro da área, atingir ao menos um inimigo reduzirá a recarga das habilidades da sua arma em 33%.
A habilidade pode ser reutilizada a cada 3s enquanto a habilidade estiver ativa.
Stats
| Energy cost | 63 |
|---|---|
| Cooldown | 3 s |
| Cast time | Instant |
| Range | 3 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[0].change | -105 | ×3.959 | 416 |
| {1} | $CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[1].change | -86 | ×3.959 | 340 |
| {2} | $CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].circle[0].radius_start | 15 | — | 15m |
| {3} | $CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].time | 12 | — | 12s |
| {4} | $CRYSTAL_SCYTHE_DASH_HIT_EFFECT_CDR_APPLY.resetcooldowns[0].amount | 0.33 | — | 33% |
| {5} | $CRYSTAL_SCYTHE_DASH_ZONE.recastdelay | 3 | — | 3s |
Ability definition
{
"@uniquename": "CRYSTAL_SCYTHE_DASH_ZONE",
"@target": "ground",
"@adjustgroundtargettorange": "true",
"@category": "instant",
"@energyusage": "16",
"@uitype": "buff",
"@castingtime": "0",
"@recastdelay": "3",
"@castrange": "3",
"@hidespelleffecticon": "true",
"@bindtoitem": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK_V2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[1].change$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].circle[0].radius_start$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].time$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT_CDR_APPLY.resetcooldowns[0].amount$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_ZONE.recastdelay$"
}
]
},
"statblock": {
"locareference": [
{
"@tag": "$energyusage$"
},
{
"@tag": "$castingtime$"
},
{
"@tag": "$castrange$"
},
{
"@tag": "$$CRYSTAL_SCYTHE_DASH_ZONE.multispell[0].timeoutcooldown$"
}
]
}
},
"nop": {
"@target": "ground",
"@skillshotindicatormin": "3",
"@skillshotindicatormax": "3"
},
"pulsingspell": {
"@initialinterval": "0.1",
"@interval": "1",
"@count": "1",
"@spell": "CRYSTAL_SCYTHE_DASH_AREA",
"@target": "self"
},
"dash": {
"@movespeed": "30",
"@instantAnimTransition": "true",
"@scaleAnim": "true",
"@ruleset": "constanttime",
"@animID": "melee_dash_area",
"@standtime": "0.25",
"@endeffect": "CRYSTAL_SCYTHE_DASH_EFFECT",
"@mindistance": "3",
"@maxdistance": "3",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"multispell": {
"@spell": "CRYSTAL_SCYTHE_DASH_MULTI",
"@slot": "offhandormainhand3",
"@timewindow": "12",
"@timeoutcooldown": "20",
"@extendtimewindowaftersuccessfulcastbyseconds": "0",
"@castableonlyonce": "false"
}
}