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All Things Albion
Investida Implacável

Investida ImplacávelActive

CRYSTAL_SCYTHE_DASH_ZONE

Arremete na direção alvo, causando 416 de dano físico (contra jogadores) / 340 de dano físico (contra monstros) em todos os inimigos que você passar por.
Conjura uma área com um raio de 15m ao seu redor após arremeter, com duração de 12s.
Enquanto você estiver dentro da área, atingir ao menos um inimigo reduzirá a recarga das habilidades da sua arma em 33%.

A habilidade pode ser reutilizada a cada 3s enquanto a habilidade estiver ativa.

Stats

Energy cost63
Cooldown3 s
Cast timeInstant
Range3 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Foice de Cristal do Ancião

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[0].change -105 ×3.959 416
{1} $CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[1].change -86 ×3.959 340
{2} $CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].circle[0].radius_start 15 15m
{3} $CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].time 12 12s
{4} $CRYSTAL_SCYTHE_DASH_HIT_EFFECT_CDR_APPLY.resetcooldowns[0].amount 0.33 33%
{5} $CRYSTAL_SCYTHE_DASH_ZONE.recastdelay 3 3s

Ability definition

{
 "@uniquename": "CRYSTAL_SCYTHE_DASH_ZONE",
 "@target": "ground",
 "@adjustgroundtargettorange": "true",
 "@category": "instant",
 "@energyusage": "16",
 "@uitype": "buff",
 "@castingtime": "0",
 "@recastdelay": "3",
 "@castrange": "3",
 "@hidespelleffecticon": "true",
 "@bindtoitem": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK_V2",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[0].change$"
    },
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT.directattributechange[1].change$"
    },
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].circle[0].radius_start$"
    },
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_AREA.spelleffectarea[0].time$"
    },
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_HIT_EFFECT_CDR_APPLY.resetcooldowns[0].amount$"
    },
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_ZONE.recastdelay$"
    }
   ]
  },
  "statblock": {
   "locareference": [
    {
     "@tag": "$energyusage$"
    },
    {
     "@tag": "$castingtime$"
    },
    {
     "@tag": "$castrange$"
    },
    {
     "@tag": "$$CRYSTAL_SCYTHE_DASH_ZONE.multispell[0].timeoutcooldown$"
    }
   ]
  }
 },
 "nop": {
  "@target": "ground",
  "@skillshotindicatormin": "3",
  "@skillshotindicatormax": "3"
 },
 "pulsingspell": {
  "@initialinterval": "0.1",
  "@interval": "1",
  "@count": "1",
  "@spell": "CRYSTAL_SCYTHE_DASH_AREA",
  "@target": "self"
 },
 "dash": {
  "@movespeed": "30",
  "@instantAnimTransition": "true",
  "@scaleAnim": "true",
  "@ruleset": "constanttime",
  "@animID": "melee_dash_area",
  "@standtime": "0.25",
  "@endeffect": "CRYSTAL_SCYTHE_DASH_EFFECT",
  "@mindistance": "3",
  "@maxdistance": "3",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 },
 "multispell": {
  "@spell": "CRYSTAL_SCYTHE_DASH_MULTI",
  "@slot": "offhandormainhand3",
  "@timewindow": "12",
  "@timeoutcooldown": "20",
  "@extendtimewindowaftersuccessfulcastbyseconds": "0",
  "@castableonlyonce": "false"
 }
}

Abilities