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All Things Albion
ドラゴンの跳躍

ドラゴンの跳躍Active

DASHKICK

最大2つの能力を組み合わせます。コンボは2s後にリセットされます。

第1ドラゴンの跳躍:
狙った位置にダッシュして全ての敵を蹴り、半径2.5m以内に物理ダメージを289与えます。
少なくとも敵1体にヒットすると、次のコンボ能力が有効化されます。

第2ドラゴンのパンチ:
狙った位置に跳躍します。
半径2.5m以内の全ての敵に物理ダメージを213与えます。
0.5sの間、ヒットした全ての敵を空中に投げ飛ばします

Stats

Energy cost9
Cooldown4 s
Cast timeInstant
Range1.5–4 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

乱闘者のグローブ(老熟)バトルブレイサー(老熟)スパイクガントレット(老熟)熊殺し(老熟)業火の拳(老熟)大烏のセスタス(老熟)アバロンの拳(老熟)フォースパルスブレイサー(老熟)

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $DASHKICK_FOLLOW_UP.multispell[0].timewindow 2 2s
{1} $DASHKICK_FOLLOW_UP.directattributechange[0].change -95 ×3.042 289
{2} $DASHKICK_IMPACT.applyspell[0].effectarearadius 2.5 2.5m
{3} $DASHKICK_UPPERCUT_IMPACT.directattributechange[0].change -70 ×3.042 213
{4} $DASHKICK_UPPERCUT_IMPACT.directattributechange[0].effectarearadius 2.5 2.5m
{5} $DASHKICK_UPPERCUT_KNOCKBACK.knockback[0].duration 0.5 0.5s

Ability definition

{
 "@uniquename": "DASHKICK",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "0",
 "@recastdelay": "4",
 "@energyusage": "3",
 "@castrangemin": "1.5",
 "@castrange": "4",
 "@uitype": "damage",
 "@category": "instant",
 "@adjustgroundtargettorange": "true",
 "@showrange": "true",
 "@descriptionlocatag": "@SPELLS_DASHKICK_TEST_DESC",
 "@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerpreferredcastdirection": "targetthenlookdirection",
 "@controllerselfcastable": "true",
 "locareferences": {
  "statblock": {
   "locareference": [
    {
     "@tag": "$$DASHKICK.energyusage$"
    },
    {
     "@tag": "$$DASHKICK_UPPERCUT.energyusage$"
    },
    {
     "@tag": "$$DASHKICK.castingtime$"
    },
    {
     "@tag": "$$DASHKICK_UPPERCUT.castingtime$"
    },
    {
     "@tag": "$$DASHKICK.castrange$"
    },
    {
     "@tag": "$$DASHKICK_UPPERCUT.castrange$"
    },
    {
     "@tag": "$$DASHKICK_FOLLOW_UP.multispell[0].timeoutcooldown$"
    },
    {
     "@tag": "$$DASHKICK_UPPERCUT.recastdelay$"
    }
   ]
  }
 },
 "nop": {
  "@target": "enemy",
  "@effectarearadius": "2.5",
  "@showarearadius": "true"
 },
 "dash": {
  "@movespeed": "20",
  "@ruleset": "constanttime",
  "@animID": "forwardkick",
  "@standtime": "0.1",
  "@endeffecttarget": "moving",
  "@endeffect": "DASHKICK_IMPACT",
  "@scaleAnim": "true",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities