シールドチャージActive
CHARGE_SHIELD
ターゲットに突撃します。
あなたにシールドを適用します。ターゲットの位置に到達すると、3sの間、最大657ダメージ(耐性前)を吸収します。
ターゲットが味方の場合、シールドはターゲットにも適用されます。
Stats
| Cooldown | 18 s |
|---|---|
| Cast time | Instant |
| Range | 15 m |
| Target | other |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CHARGE_SHIELD_SHIELD.damageshield[0].damageabsorbed | 250 | ×2.628 | 657 |
| {1} | $CHARGE_SHIELD_SHIELD.damageshield[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "CHARGE_SHIELD",
"@target": "other",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "18",
"@energyusage": "0",
"@castrange": "15",
"@uitype": "movement",
"@category": "buff",
"@usableincombat": "true",
"@showrange": "true",
"@cancelautoattackaftercasting": "true",
"@assessment": "positive",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"applyspell": {
"@spell": "CHARGE_SHIELD_MARK",
"@target": "friendother"
},
"dash": {
"@movespeed": "35",
"@endeffect": "CHARGE_SHIELD_SHIELD",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}