Carga de escudoActive
CHARGE_SHIELD
Carga hacia el objetivo.
Aplica un escudo en ti que absorbe hasta 657 de daño (sin tomar en cuenta las resistencias) por 3s al llegar al objetivo.
Si el objetivo es un aliado, el escudo también se aplica al objetivo.
Stats
| Cooldown | 18 s |
|---|---|
| Cast time | Instant |
| Range | 15 m |
| Target | other |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CHARGE_SHIELD_SHIELD.damageshield[0].damageabsorbed | 250 | ×2.628 | 657 |
| {1} | $CHARGE_SHIELD_SHIELD.damageshield[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "CHARGE_SHIELD",
"@target": "other",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "18",
"@energyusage": "0",
"@castrange": "15",
"@uitype": "movement",
"@category": "buff",
"@usableincombat": "true",
"@showrange": "true",
"@cancelautoattackaftercasting": "true",
"@assessment": "positive",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"applyspell": {
"@spell": "CHARGE_SHIELD_MARK",
"@target": "friendother"
},
"dash": {
"@movespeed": "35",
"@endeffect": "CHARGE_SHIELD_SHIELD",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}