Gambe rapideActive
CROSSSTEP_ROUNDHOUSE
Concateni fino a due abilità. La combo si azzera dopo 2s.
1° Calcio rotante:
Sferri un calcio a tutti i nemici in un cono nella direzione bersaglio, infliggendo 248 danni fisici.
2° Passo incrociato:
Scatta verso la posizione bersaglio, aumentando le resistenze ai danni di 20% durante loscatto.
Aumenta i tuoi Danni da Attacchi automatici del 125% per 5s.
Stats
| Energy cost | 10 |
|---|---|
| Cooldown | 2 s |
| Cast time | Instant |
| Range | 5 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Guanti da picchiatore dell'anzianoBracciali da battaglia dell'anzianoGuanti chiodati dell'anzianoStraziatori ursini dell'anzianoGrinfie infernali dell'anzianoCestus del corvo dell'anzianoPugni di Avalon dell'anzianoBracciali Forzimpulso dell'Anziano
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CROSSSTEP_ROUNDHOUSE_MULTI.multispell[0].timewindow | 2 | — | 2s |
| {1} | $CROSSSTEP_ROUNDHOUSE_EFFECT.directattributechange[0].change | -78 | ×3.179 | 248 |
| {2} | $CROSSSTEP.buffovertime[0].value | 0.2 | — | 20% |
| {3} | $CROSSSTEP_BUFF.buffovertime[0].value | 1.25 | — | 125% |
| {4} | $CROSSSTEP_BUFF.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "CROSSSTEP_ROUNDHOUSE",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "true",
"@hitdelay": "0.1",
"@standtime": "0.35",
"@disruptionfactor": "0",
"@recastdelay": "2",
"@energyusage": "3",
"@castrange": "5",
"@uitype": "damage",
"@category": "damage",
"@unlockedtoequip": "false",
"@assessment": "negative",
"@showrange": "false",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
"@namelocatag": "@SPELLS_CROSSSTEP_MULTI",
"@descriptionlocatag": "@SPELLS_CROSSSTEP_MULTI_V2_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE_MULTI.multispell[0].timewindow$"
},
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$CROSSSTEP.buffovertime[0].value$"
},
{
"@tag": "$$CROSSSTEP_BUFF.buffovertime[0].value$"
},
{
"@tag": "$$CROSSSTEP_BUFF.buffovertime[0].time$"
}
]
},
"statblock": {
"locareference": [
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE.energyusage$"
},
{
"@tag": "$$CROSSSTEP.energyusage$"
},
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE.castingtime$"
},
{
"@tag": "$$CROSSSTEP.castingtime$"
},
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE.castrange$"
},
{
"@tag": "$$CROSSSTEP.castrange$"
},
{
"@tag": "$$CROSSSTEP_ROUNDHOUSE_MULTI.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$CROSSSTEP.recastdelay$"
}
]
}
},
"applyspell": [
{
"@target": "self",
"@spell": "CONEPUNCH2_AREA_SELF",
"IfConsumeCharges": {
"@casterchargesonly": "true",
"@charges": "1",
"@who": "Caster",
"@spell": "CONEPUNCH2_CHARGES"
}
},
{
"@spell": "CROSSSTEP_ROUNDHOUSE_MULTI",
"@target": "self"
}
],
"spelleffectarea": {
"@time": "1",
"@target": "enemy",
"@effect": "CROSSSTEP_ROUNDHOUSE_EFFECT",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "5.5",
"area": {
"shape": {
"node": {
"@distance": "-0.5",
"arc": {
"@angle": "A 0:260;0.2:260;0.21:0",
"@innerradius": "0",
"@outerradius": "5.5"
}
}
}
}
}
}