Cengkeraman Mayat HidupActive
UNDEADHAND
Memanggil tangan mayat hidup raksasa di posisi yang ditargetkan, memberi efek stun ke semua musuh dalam 2.5m radius selama 3.86s setelah 0.35s.
Memberikan 322 damage fisik.
Mengurangi HP maksimum dan HP saat ini sebesar -10% selama 3s.
Stats
| Energy cost | 48 |
|---|---|
| Cooldown | 14 s |
| Cast time | Instant |
| Range | 12 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $UNDEADHAND.directattributechange[0].effectarearadius | 2.5 | — | 2.5m |
| {1} | $UNDEADHAND_STUN.stun[0].time | 2.48 | ×1.557 | 3.86s |
| {2} | $UNDEADHAND.hitdelay | 0.35 | — | 0.35s |
| {3} | $UNDEADHAND.directattributechange[0].change | -100 | ×3.223 | 322 |
| {4} | $UNDEADHAND_DEBUFF.buffovertime[0].value | -0.1 | — | -10% |
| {5} | $UNDEADHAND_DEBUFF.buffovertime[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "UNDEADHAND",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "damage",
"@castingtime": "0",
"@hitdelay": "0.35",
"@standtime": "0.5",
"@disruptionfactor": "1",
"@recastdelay": "14",
"@energyusage": "15",
"@castrange": "12",
"@uitype": "crowdcontrol",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@position": "attarget",
"@visible": "true",
"area": {
"shape": {
"circle": {
"@radius": "2.5"
}
},
"fill": {
"circle": {
"@radius": "0-2.5"
}
}
}
},
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$UNDEADHAND.directattributechange[0].effectarearadius$"
},
{
"@tag": "$$UNDEADHAND_STUN.stun[0].time$"
},
{
"@tag": "$$UNDEADHAND.hitdelay$"
},
{
"@tag": "$$UNDEADHAND.directattributechange[0].change$"
},
{
"@tag": "$$UNDEADHAND_DEBUFF.buffovertime[0].value$"
},
{
"@tag": "$$UNDEADHAND_DEBUFF.buffovertime[0].time$"
}
]
}
},
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@effecttype": "physical",
"@change": "-100",
"@effectarearadius": "2.5",
"@showarearadius": "true",
"@targetcountvaluebonusfactor": "0.08"
},
"applyspell": [
{
"@spell": "UNDEADHAND_STUN",
"@target": "enemy",
"@effectarearadius": "2.5"
},
{
"@spell": "UNDEADHAND_DEBUFF",
"@target": "enemy",
"@effectarearadius": "2.5"
}
],
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
}
}