Lompatan NagaActive
DASHKICK
Menggabungkan hingga dua kemampuan. Kombo direset setelah 2s.
1 Lompatan Naga:
Melesat ke arah posisi target dan menendang semua musuh, memberikan 316 damage fisik dalam radius 2.5m.
Mengenai setidaknya satu musuh akan memungkinkan kemampuan kombo berikutnya.
2 Tinjuan Naga:
Melompat ke arah target.
Memberikan 232 damage fisik ke semua musuh dalam radius 2.5m .
Melempar semua musuh yang terkena serangan ke udara selama 0.5s.
Stats
| Energy cost | 10 |
|---|---|
| Cooldown | 4 s |
| Cast time | Instant |
| Range | 1.5–4 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Sarung Tangan Penengkar TetuaBracer Tempur TetuaGauntlet Berduri TetuaPetinju Ursine TetuaTangan Apineraka TetuaRavenstrike Cestus TetuaTinju Avalon TetuaBracer Denyut Kekuatan Tetua
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $DASHKICK_FOLLOW_UP.multispell[0].timewindow | 2 | — | 2s |
| {1} | $DASHKICK_FOLLOW_UP.directattributechange[0].change | -95 | ×3.321 | 316 |
| {2} | $DASHKICK_IMPACT.applyspell[0].effectarearadius | 2.5 | — | 2.5m |
| {3} | $DASHKICK_UPPERCUT_IMPACT.directattributechange[0].change | -70 | ×3.321 | 232 |
| {4} | $DASHKICK_UPPERCUT_IMPACT.directattributechange[0].effectarearadius | 2.5 | — | 2.5m |
| {5} | $DASHKICK_UPPERCUT_KNOCKBACK.knockback[0].duration | 0.5 | — | 0.5s |
Ability definition
{
"@uniquename": "DASHKICK",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "0",
"@recastdelay": "4",
"@energyusage": "3",
"@castrangemin": "1.5",
"@castrange": "4",
"@uitype": "damage",
"@category": "instant",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@descriptionlocatag": "@SPELLS_DASHKICK_TEST_DESC",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"locareferences": {
"statblock": {
"locareference": [
{
"@tag": "$$DASHKICK.energyusage$"
},
{
"@tag": "$$DASHKICK_UPPERCUT.energyusage$"
},
{
"@tag": "$$DASHKICK.castingtime$"
},
{
"@tag": "$$DASHKICK_UPPERCUT.castingtime$"
},
{
"@tag": "$$DASHKICK.castrange$"
},
{
"@tag": "$$DASHKICK_UPPERCUT.castrange$"
},
{
"@tag": "$$DASHKICK_FOLLOW_UP.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$DASHKICK_UPPERCUT.recastdelay$"
}
]
}
},
"nop": {
"@target": "enemy",
"@effectarearadius": "2.5",
"@showarearadius": "true"
},
"dash": {
"@movespeed": "20",
"@ruleset": "constanttime",
"@animID": "forwardkick",
"@standtime": "0.1",
"@endeffecttarget": "moving",
"@endeffect": "DASHKICK_IMPACT",
"@scaleAnim": "true",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}