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All Things Albion
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AUTOFIRE2

Memusatkan seranganmu pada musuh target, menghasilkan 101 damage fisik setiap 0.3s sekaligus menyalurkan hingga 1.5s.
Serangan terakhir meledak, menghasilkan 259 damage sihir ke semua musuh dalam radius 5m.

Stats

Energy cost16
Cooldown5 s
Cast timeInstant
Range13 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Busur Silang TetuaBusur Silang Berat TetuaBusur Silang Ringan TetuaPengulang Tangisan TetuaPelempar Panah TetuaBusur Panah TetuaPembentuk Energi TetuaPeluncur Arclight Tetua

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} channeling[0].directattributechange[0].change -32 ×3.153 101
{1} channeling[0].effectinterval 0.3 0.3s
{2} channeling[0].totalduration 1.5 1.5s
{3} $AUTOFIRE2_EFFECT.directattributechange[0].change -82 ×3.153 259
{4} $AUTOFIRE2_EFFECT.directattributechange[0].effectarearadius 5 5m

Ability definition

{
 "@uniquename": "AUTOFIRE2",
 "@target": "enemy",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "5",
 "@energyusage": "5",
 "@castrange": "13",
 "@uitype": "damage",
 "@category": "damage",
 "@showrange": "true",
 "@assessment": "negative",
 "@statblock": "@SPELLS_CHANNELING_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "channelingspell": {
  "@effectcount": "6",
  "@initialeffectinterval": "0",
  "@effectinterval": "0.3",
  "@damagecancelscasting": "false",
  "@disruptionfactor": "0",
  "@energyusage": "0",
  "directattributechange": {
   "@target": "enemy",
   "@attribute": "health",
   "@change": "-32",
   "@effecttype": "physical"
  },
  "projectile": {
   "@flyspeed": "30",
   "@startsocket": "mainhandprojectile",
   "@hitsocket": "damage"
  },
  "projectileoverride": {
   "weapon": [
    {
     "@id": "dualcrossbow",
     "projectile": [
      {
       "@flyspeed": "30",
       "@startsocket": "mainhandprojectile",
       "@hitsocket": "damage"
      },
      {
       "@flyspeed": "30",
       "@startsocket": "offhandprojectile",
       "@hitsocket": "damage"
      }
     ]
    },
    {
     "@id": "dualrevolvercrossbow",
     "projectile": [
      {
       "@flyspeed": "30",
       "@startsocket": "mainhandprojectile",
       "@hitsocket": "damage"
      },
      {
       "@flyspeed": "30",
       "@startsocket": "offhandprojectile",
       "@hitsocket": "damage"
      }
     ]
    },
    {
     "@id": "cannon",
     "projectile": {
      "@flyspeed": "30",
      "@startsocket": "mainhandprojectile",
      "@hitsocket": "damage"
     }
    }
   ]
  },
  "applyspell": {
   "@spell": "AUTOFIRE2_COUNT",
   "@target": "enemy"
  }
 }
}

Abilities