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All Things Albion
Disparo automático

Disparo automáticoActive

AUTOFIRE2

Enfoca tu ataque en el enemigo señalado e inflige 101 de daño físico cada 0.3s mientras lo canalizas por hasta 1.5s.
El último ataque explota y provoca 259 de daño mágico a todos los enemigos en un radio de 5m.

Stats

Energy cost16
Cooldown5 s
Cast timeInstant
Range13 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Ballesta del ancianoBallesta pesada del ancianoBallesta ligera del ancianoRepetidora de desconsuelo del ancianoLanzasaetas del ancianoArco de asedio del ancianoModelador de energía del ancianoDesintegradoras de Luz del Anciano

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} channeling[0].directattributechange[0].change -32 ×3.153 101
{1} channeling[0].effectinterval 0.3 0.3s
{2} channeling[0].totalduration 1.5 1.5s
{3} $AUTOFIRE2_EFFECT.directattributechange[0].change -82 ×3.153 259
{4} $AUTOFIRE2_EFFECT.directattributechange[0].effectarearadius 5 5m

Ability definition

{
 "@uniquename": "AUTOFIRE2",
 "@target": "enemy",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "5",
 "@energyusage": "5",
 "@castrange": "13",
 "@uitype": "damage",
 "@category": "damage",
 "@showrange": "true",
 "@assessment": "negative",
 "@statblock": "@SPELLS_CHANNELING_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "channelingspell": {
  "@effectcount": "6",
  "@initialeffectinterval": "0",
  "@effectinterval": "0.3",
  "@damagecancelscasting": "false",
  "@disruptionfactor": "0",
  "@energyusage": "0",
  "directattributechange": {
   "@target": "enemy",
   "@attribute": "health",
   "@change": "-32",
   "@effecttype": "physical"
  },
  "projectile": {
   "@flyspeed": "30",
   "@startsocket": "mainhandprojectile",
   "@hitsocket": "damage"
  },
  "projectileoverride": {
   "weapon": [
    {
     "@id": "dualcrossbow",
     "projectile": [
      {
       "@flyspeed": "30",
       "@startsocket": "mainhandprojectile",
       "@hitsocket": "damage"
      },
      {
       "@flyspeed": "30",
       "@startsocket": "offhandprojectile",
       "@hitsocket": "damage"
      }
     ]
    },
    {
     "@id": "dualrevolvercrossbow",
     "projectile": [
      {
       "@flyspeed": "30",
       "@startsocket": "mainhandprojectile",
       "@hitsocket": "damage"
      },
      {
       "@flyspeed": "30",
       "@startsocket": "offhandprojectile",
       "@hitsocket": "damage"
      }
     ]
    },
    {
     "@id": "cannon",
     "projectile": {
      "@flyspeed": "30",
      "@startsocket": "mainhandprojectile",
      "@hitsocket": "damage"
     }
    }
   ]
  },
  "applyspell": {
   "@spell": "AUTOFIRE2_COUNT",
   "@target": "enemy"
  }
 }
}

Abilities