Matière noireActive
DARKMATTER
Incantez une orbe de Matière noire sur l'ennemi ciblé.
Elle rebondit sur l'ennemi le plus proche dans les 9m de l'ennemi touché en dernier, infligeant 296 dégâts magiques (contre les joueurs) / 148 dégâts magiques (contre les monstres) à chaque coup (peut rebondir sur jusqu'à 7 cibles et peut toucher une même cible plusieurs fois, mais jamais deux fois de suite).
Stats
| Energy cost | 34 |
|---|---|
| Cooldown | 15 s |
| Cast time | 0.5 s |
| Range | 13 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Grand bâton damné du sageBâton démoniaque du sageBâton damné du sageBâton de malédiction de vie du sageCrâne damné du sageBâton de la damnation du sageMande-ténèbres du sageBâton de Putréfaction du Sage
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | chainspell[0].maxdistance | 9 | — | 9m |
| {1} | $DARKMATTER_EFFECT.directattributechange[0].change | -112 | ×2.645 | 296 |
| {2} | $DARKMATTER_EFFECT.directattributechange[1].change | -56 | ×2.645 | 148 |
| {3} | chainspell[0].maxcount | 7 | — | 7 |
Ability definition
{
"@uniquename": "DARKMATTER",
"@target": "enemy",
"@keepmovingaftercast": "false",
"@castingtime": "0.5",
"@hitdelay": "0.1",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "13",
"@castrange": "13",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@unlockedtoequip": "false",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"chainspell": {
"@spell": "DARKMATTER_EFFECT",
"@target": "enemy",
"@chaintarget": "enemy",
"@onlyuniquetargets": "false",
"@maxdistance": "9",
"@maxcount": "7",
"@interval": "0.4",
"projectile": {
"@startsocket": "damage",
"@hitsocket": "damage"
}
},
"projectile": {
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
"projectileoverride": {
"weapon": {
"@id": "magicstaff2h",
"projectile": {
"@startsocket": "offhandprojectile",
"@hitsocket": "damage"
}
}
}
}