Tormenta furiosaActive
LIGHTNING_ARROW
Dispara una flecha de tormenta en la dirección señalada que explota en un radio de 5m, la nube de tormenta que se genera dura 5s después de haber impactado con el enemigo.
Inflige 71 de daño mágico cada 0.3s (el daño no puede ser reflejado).
Los enemigos que abandonen el área continuarán recibiendo 495 de daño mágico durante 2.1s (esto también sucede después de que la nube desaparece).
Siempre que la habilidad inflija daño, interrumpirá el lanzamiento de hechizos del enemigo golpeado.
Stats
| Energy cost | 64 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Range | 26 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $LIGHTNING_ARROW_AREA.spelleffectarea[0].circle[0].radius_start | 5 | — | 5m |
| {1} | $LIGHTNING_ARROW_AREA.spelleffectarea[0].time | 5 | — | 5s |
| {2} | $LIGHTNING_ARROW_EFFECT.attributechangeovertime[0].change | -21 | ×3.368 | 71 |
| {3} | $LIGHTNING_ARROW_EFFECT.attributechangeovertime[0].interval | 0.3 | — | 0.3s |
| {4} | $LIGHTNING_ARROW_EFFECT.attributechangeovertime[0].totalchange | -147 | ×3.368 | 495 |
| {5} | $LIGHTNING_ARROW_EFFECT.attributechangeovertime[0].totalduration | 2.1 | — | 2.1s |
Ability definition
{
"@uniquename": "LIGHTNING_ARROW",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "damage",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "19",
"@castrange": "26",
"@uitype": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@visible": "false",
"@time": "1",
"@effect": "LIGHTNING_ARROW_AREA",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"@skillshotindicatormax": "26",
"@skillshotindicatormin": "26",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:3;0.9:24",
"rectangle": {
"@width": "2.5",
"@height": "4"
}
}
}
}
}
}